Gaming Device Capped Award Remainder Compensation

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Solution Overview

Problem

Casino games with capped awards face challenges in providing an optimized gaming experience as large awards exceeding maximum allowed values lead to modified game designs, resulting in a non-optimized experience for players, and existing solutions either require different game versions or cap awards, disrupting the original gameplay.

Innovation Solution

A gaming device system that utilizes remainder amounts from capped awards to modify aspects of future games or implements a point system to convert points into credits, ensuring that players receive value without removing apparent credits, thus enhancing gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If awards are capped at maximum allowed values to comply with regulatory limits, then regulatory compliance is achieved, but player perceived value is reduced

Engineering Contradiction:
Improveregulatory complianceVSAvoidperceived lost value
Core Design Contradiction:
ReliabilityVSObject-generated harmful factors

Solution Approach 1:

The patent introduces an intermediary compensation mechanism that bridges the gap between capped awards and player expectations. When a capped award is issued, the system automatically provides additional compensation through modified future game aspects, such as enhanced features or bonus opportunities, thereby mediating the perceived value loss while maintaining regulatory compliance

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system converts the harmful effect of award capping into a beneficial experience by using the remainder amount to create enhanced game aspects in future plays. The compensation mechanism transforms the negative perception of capped awards into positive anticipated benefits, making players view the cap as an opportunity for future enhanced gameplay rather than a loss

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

2Reliability

If game design is modified to accommodate capped awards, then regulatory compliance is achieved, but game optimization is reduced

Engineering Contradiction:
Improveregulatory complianceVSAvoidgame design optimization
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent implements a dynamic compensation system that adjusts future game aspects based on the remainder amount from capped awards. The system dynamically determines how to modify future gameplay elements, such as adjusting bonus frequencies, enhancing feature availability, or modifying game parameters, allowing the game to adapt and remain optimized while complying with award caps

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs preliminary calculations of remainder amounts when capped awards are issued, pre-determining the compensation structure for future games. This preliminary action allows the game design to maintain its original optimized structure while automatically incorporating compliance mechanisms without requiring fundamental redesign

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If different game versions are created for different markets with award limits, then market adaptability is improved, but device complexity increases

Engineering Contradiction:
Improvemarket adaptabilityVSAvoidgame version management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal compensation mechanism that functions across all markets and game versions. The system uses a single unified approach where remainder amounts from any capped award trigger modified future game aspects, eliminating the need for separate game versions while maintaining adaptability to different regulatory environments through a flexible compensation framework

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10373429B2Gaming device and system for use with capped awards
Publication Date: 2019.08.06 KING SHOW GAMES INC
  • US10373429B2 patent drawing
  • US10373429B2 patent drawing
  • US10373429B2 patent drawing

AI summary

Embodiments of the present invention set forth systems, apparatuses and methods for enhancing game play of gaming devices with capped awards. Accordingly, a gaming device with capped awards is configured to enhance game play by minimizing or eliminating perceived lost value when an award is capped. To minimizing or eliminate perceived lost value when an award is capped, a remainder amount over a capped amount for an award can be used to modify an aspect of game play in future games played on the gaming device. In conjunction with using the remainder, or alternatively, a point system may be implemented to present awards in points and then convert the points to credits provided to players, where the conversion does not necessitate removing credits that appear to be won due to the cap.