Gaming Device Deck Formation With Conformity Checks

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Solution Overview

Problem

Existing game systems struggle to maintain player interest by providing diverse and engaging game elements, leading to a decline in enjoyment.

Innovation Solution

A non-transitory computer readable medium and gaming device that includes a deck forming unit capable of forming decks from possessed game elements, with a mechanism to prevent the use of non-conforming decks in fighting games, enhancing gameplay variety and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the system allows free formation of decks from possessed game elements, then player creativity and variety are improved, but game balance and fairness deteriorate due to non-conforming decks

Engineering Contradiction:
Improvedeck formation flexibilityVSAvoidgame balance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system performs preliminary validation of deck conformity before allowing the deck to be used in fighting games. The deck formation unit checks whether the formed deck meets predetermined conformity conditions (such as card type ratios, total card count, or specific card requirements) and only permits usage if the deck is conforming. This preliminary check prevents non-conforming decks from disrupting game balance while maintaining player freedom during the formation process.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If the system provides diverse game elements to maintain player interest, then player engagement is improved, but system complexity increases

Engineering Contradiction:
Improvegame element diversityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments game elements into distinct categories (such as leader cards, battle cards, extra cards, or other functional types) with specific roles and attributes. Each category has defined characteristics and usage rules. This segmentation allows the system to manage diversity through structured classification, making it easier to track, validate, and control the use of various game elements without overwhelming system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system employs configurable parameters to define deck conformity conditions (such as minimum and maximum card counts, required ratios of different card types, or mandatory inclusion of specific cards). These parameters can be adjusted to create different deck archetypes or game modes. By using parameter-based control rather than hard-coded rules, the system can accommodate diverse game elements while maintaining manageable complexity through flexible, data-driven validation.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If the system validates deck conformity before fighting games, then game fairness is improved, but processing time increases

Engineering Contradiction:
Improvegame fairnessVSAvoiddeck validation time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs deck validation as a preliminary step before the fighting game begins, ensuring that all conformity checks are completed in advance. This preliminary validation prevents mid-game interruptions and ensures fairness by confirming deck legitimacy before competition starts. The time investment is made once during deck formation rather than repeatedly during gameplay, minimizing overall time loss.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The deck formation unit automatically performs conformity validation without requiring manual intervention from players or referees. The system self-checks whether the formed deck meets predetermined conditions and provides immediate feedback. This automated self-service approach reduces processing time compared to manual verification methods while maintaining accurate fairness validation.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250269288A1Non-transitory computer readable medium storing program, and gaming device
Publication Date: 2025.08.28 BANDAI CO LTD
  • US20250269288A1 patent drawing
  • US20250269288A1 patent drawing
  • US20250269288A1 patent drawing

AI summary

There is provided a non-transitory computer readable medium storing a program causing a computer to function as a deck forming unit configured to form a deck from possessed game elements. The deck forming unit is configured to, under a condition that the formed deck is a non-conforming deck which is non-conforming for a fighting game, perform control so that the formed deck is not used in a fighting game.