Gaming Device Deck Formation With Conformity Checks
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Solution Overview
Problem
Existing game systems struggle to maintain player interest by providing diverse and engaging game elements, leading to a decline in enjoyment.
Innovation Solution
A non-transitory computer readable medium and gaming device that includes a deck forming unit capable of forming decks from possessed game elements, with a mechanism to prevent the use of non-conforming decks in fighting games, enhancing gameplay variety and engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the system allows free formation of decks from possessed game elements, then player creativity and variety are improved, but game balance and fairness deteriorate due to non-conforming decks
Solution Approach 1:
The system performs preliminary validation of deck conformity before allowing the deck to be used in fighting games. The deck formation unit checks whether the formed deck meets predetermined conformity conditions (such as card type ratios, total card count, or specific card requirements) and only permits usage if the deck is conforming. This preliminary check prevents non-conforming decks from disrupting game balance while maintaining player freedom during the formation process.
2Adaptability or versatility
If the system provides diverse game elements to maintain player interest, then player engagement is improved, but system complexity increases
Solution Approach 1:
The system segments game elements into distinct categories (such as leader cards, battle cards, extra cards, or other functional types) with specific roles and attributes. Each category has defined characteristics and usage rules. This segmentation allows the system to manage diversity through structured classification, making it easier to track, validate, and control the use of various game elements without overwhelming system complexity.
Solution Approach 2:
The system employs configurable parameters to define deck conformity conditions (such as minimum and maximum card counts, required ratios of different card types, or mandatory inclusion of specific cards). These parameters can be adjusted to create different deck archetypes or game modes. By using parameter-based control rather than hard-coded rules, the system can accommodate diverse game elements while maintaining manageable complexity through flexible, data-driven validation.
3Reliability
If the system validates deck conformity before fighting games, then game fairness is improved, but processing time increases
Solution Approach 1:
The system performs deck validation as a preliminary step before the fighting game begins, ensuring that all conformity checks are completed in advance. This preliminary validation prevents mid-game interruptions and ensures fairness by confirming deck legitimacy before competition starts. The time investment is made once during deck formation rather than repeatedly during gameplay, minimizing overall time loss.
Solution Approach 2:
The deck formation unit automatically performs conformity validation without requiring manual intervention from players or referees. The system self-checks whether the formed deck meets predetermined conditions and provides immediate feedback. This automated self-service approach reduces processing time compared to manual verification methods while maintaining accurate fairness validation.
Data Source
AI summary
There is provided a non-transitory computer readable medium storing a program causing a computer to function as a deck forming unit configured to form a deck from possessed game elements. The deck forming unit is configured to, under a condition that the formed deck is a non-conforming deck which is non-conforming for a fighting game, perform control so that the formed deck is not used in a fighting game.


