Gaming Device Connection Verification via Intermediary Server
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Solution Overview
Problem
Current gaming systems lack a reliable method for players to verify that their gaming devices are communicating with licensed gaming servers, risking potential tampering or malicious connections.
Innovation Solution
A verification system comprising a verification server and devices that enable players to confirm their gaming devices are connected to licensed gaming servers through secure communication networks, using verification information exchanged via licensed gaming servers to ensure authenticity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If players connect to gaming servers through communication networks, then gaming services can be provided, but players cannot verify whether they are connected to licensed gaming servers, risking tampering or malicious connections
Solution Approach 1:
The patent introduces a verification server as an intermediary between the gaming device and potential servers. The verification server receives connection requests, verifies whether the requested server is a licensed gaming server, and relays connections only to authenticated servers. This mediator resolves the contradiction by providing reliable connection verification without requiring complex verification operations at the gaming device itself.
Solution Approach 2:
The system separates the verification function from the gaming function. The verification server handles authentication and server identification, while the gaming server handles actual gaming operations. This segmentation allows the gaming device to maintain simplicity while the verification server handles the complexity of authentication, thus improving reliability without significantly increasing device complexity at the client end.
2Object-affected harmful factors
If a verification system is implemented to ensure connection authenticity, then security is improved, but system complexity increases
Solution Approach 1:
The verification server acts as a protective intermediary that filters out malicious or unlicensed servers before they can interact with gaming devices. It receives server identification information, verifies licensing status, and blocks connections to unauthorized servers. This approach provides strong tampering protection while keeping the gaming device itself relatively simple, as the verification burden is shifted to the server-side intermediary.
Solution Approach 2:
The system implements a feedback mechanism where the verification server continuously monitors and verifies server identities, providing real-time authentication feedback to gaming devices. This feedback loop ensures that only licensed servers receive connections, effectively preventing tampering and malicious activities without requiring complex local verification logic at each gaming device.
3Reliability
If verification information is exchanged through licensed gaming servers, then connection security is ensured, but communication overhead increases
Solution Approach 1:
The verification server performs server authentication and licensing verification in advance, before establishing actual gaming connections. By pre- verifying server identities and maintaining an updated list of licensed servers, the system avoids repeated verification overhead during each gaming session. This preliminary action ensures connection security while minimizing communication time during actual gaming operations.
Solution Approach 2:
The verification server maintains continuous operation and continuously updates its knowledge of licensed servers, allowing it to quickly authenticate incoming connection requests without requiring lengthy verification processes. This continuous verification capability ensures that security checks are performed efficiently, minimizing the time loss associated with verification while maintaining high connection security standards.
Data Source
AI summary
A server may provide activities and/or services through a first device. To verify whether the first device is communicating with the server, a value may be determined and sent to the first device, via the server. The value may be sent in response to receiving a request/command from a second device, and may be determined using another value received from the second device.


