Gaming Device Dynamic Feature Game Options

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Solution Overview

Problem

Electronic gaming machines lack innovative gameplay options that dynamically adjust based on prior game outcomes, limiting player engagement and variability while maintaining regulatory requirements for randomness and return to player (RTP) levels.

Innovation Solution

A gaming device and system that generates game outcomes by selecting symbols from reel strips, determining a cap value for further game instances and multipliers, and presenting players with selectable options, including a random option, where the number of further game instances and maximum multiplier are derived from prior game outcomes, ensuring compliance with RTP and randomness regulations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional random number generator (RNG) is used to determine game outcomes, then regulatory compliance for randomness is achieved, but player engagement and variability are limited

Engineering Contradiction:
Improvegameplay optionsVSAvoidgame control mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic gameplay by allowing the number of feature game instances and multiplier values to vary based on prior game outcomes. The system transitions from static predetermined outcomes to dynamic outcomes that adapt based on collected symbols and cap values, enhancing player engagement while maintaining regulatory compliance through controlled randomness.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes key parameters (number of game instances, multiplier values) based on game play outcomes and collected symbols. The cap value derived from defined symbols dynamically adjusts the parameters of subsequent feature games, creating variability and player engagement while maintaining mathematical control over RTP levels.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If fixed number of feature game instances is awarded, then regulatory compliance for predetermined outcomes is achieved, but player engagement and variability are reduced

Engineering Contradiction:
Improvefeature game instancesVSAvoidoutcome predictability
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system uses feedback from prior game outcomes (collected defined symbols) to determine the cap value and subsequent feature game parameters. This feedback loop creates variability in awarded instances while maintaining mathematical control, enhancing player engagement without compromising regulatory compliance through loss of information about overall RTP control.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If multiple game option variants are presented to player, then player engagement and choice are enhanced, but system complexity increases

Engineering Contradiction:
Improveplayer selection interfaceVSAvoidvariant management system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the feature game options into distinct variants, each with specific numbers of instances and multiplier values. This segmentation allows the system to present manageable choices to players while internally managing the complexity through structured variant definitions and probability assignments, enhancing player engagement without overwhelming system complexity.

Inventive Principle:
Principle #1Segmentation

4Adaptability or versatility

If cap value is derived from prior game outcomes, then gameplay variability and engagement are increased, but regulatory compliance challenges arise

Engineering Contradiction:
Improvedynamic gameplayVSAvoidRTP compliance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system performs preliminary actions by collecting defined symbols during prior base games and using these to determine the cap value before feature games are awarded. This preliminary action creates dynamic gameplay variability while maintaining regulatory compliance, as the cap value derivation is mathematically controlled to ensure overall RTP levels are met across all game instances.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11941945B2Gaming device with player choice randomised based on game play outcome
Publication Date: 2024.03.26 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11941945B2 patent drawing
  • US11941945B2 patent drawing
  • US11941945B2 patent drawing

AI summary

An electronic gaming machine and method of operation including presenting a spinning reel based game and feature game, includes presenting a feature stage determined in response to multiple individually selectable gameplay options. One of the presented options includes multiple variables unknown to the player at the time of selection. Values for the multiple variables may be determined in response to an outcome established prior to presenting the multiple gameplay options.