Gaming Device Group Interest Adaptation via Segmentation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Gaming machines struggle to effectively cater to groups of players with similar interests, leading to missed opportunities for enhanced entertainment value and increased profitability, as existing systems primarily focus on individual player habits rather than group dynamics.

Innovation Solution

A computer-implemented method in a gaming system that identifies groups by sensory devices or user IDs, collects data on group interests, and modifies game elements to appeal to these groups, using a scoring system to determine relevance and adjust game content accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gaming devices modify game elements based on individual player habits, then individual player experience is improved, but group entertainment value is not optimized

Engineering Contradiction:
Improveindividual player experienceVSAvoidgroup entertainment value
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system segments players into individual profiles and group profiles separately. Individual habits are tracked and analyzed to create personalized game modifications, while group dynamics are simultaneously analyzed to create group-specific modifications. This segmentation allows both individual and group needs to be addressed without conflict.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds a new dimension of group-based customization alongside the existing individual-based customization. By operating in both individual and group dimensions simultaneously, the system can modify game elements to satisfy both individual player preferences and group entertainment requirements, resolving the contradiction between personalized experience and group value.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Measurement precision

If gaming devices track and analyze individual player data, then personalized game modification is achieved, but group behavior patterns are overlooked

Engineering Contradiction:
Improveindividual player data accuracyVSAvoidgroup behavior information
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The system merges individual player data tracking with group behavior analysis. While maintaining precise tracking of individual player habits and preferences, the system simultaneously aggregates and analyzes group-level patterns. This combining approach ensures that neither individual precision nor group information is lost, but both are preserved and utilized for comprehensive game modification.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The data tracking system serves multiple functions: it precisely tracks individual player behavior for personalized modifications while simultaneously capturing group behavior patterns for group-oriented modifications. This multi-functionality allows the same data collection infrastructure to support both individual and group analysis without compromising either.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If gaming devices focus on individual player preferences, then individual satisfaction is maximized, but overall group engagement decreases

Engineering Contradiction:
Improveindividual player satisfactionVSAvoidgroup engagement and profitability
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system implements feedback loops that monitor both individual player satisfaction metrics and group engagement metrics. Based on this feedback, the system dynamically adjusts game modifications to balance individual satisfaction with group engagement. This feedback mechanism ensures that individual preferences are respected while maintaining overall group interest and profitability.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically shifts between individual-focused and group-focused modifications based on real-time conditions. When individual player behavior indicates high satisfaction, the system maintains personalized modifications. When group engagement metrics suggest opportunity for enhancement, the system introduces group-oriented modifications. This dynamic approach maximizes both individual satisfaction and group productivity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8888587B2Modifying gaming devices based on physical attributes of determined groups
Publication Date: 2014.11.18 LNW GAMING INC
  • US8888587B2 patent drawing
  • US8888587B2 patent drawing
  • US8888587B2 patent drawing

AI summary

A gaming device may be modified in a way that is aimed at the similar interests in a focus group rather than on an individual. Groups are formed where the patrons in the groups have related elements. The related elements are compared to modifiable elements of the gaming device and modifications are made to the modifiable elements to attract the members of the focus group.