Moveable Gaming Device Location Tracking via Stationary Table Signals

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing networked gaming systems face challenges such as data network congestion, imprecise location determination of gaming devices, manual configuration of game devices, imprecise usage data collection, and reactive maintenance due to processing, memory, and networking limitations in gaming environments.

Innovation Solution

A system and method for monitoring the location of moveable table game devices using a networked gaming device system. This involves a moveable table game device equipped with a device transceiver and processors that communicate with stationary gaming tables via different communication networks. The system calculates relative distances between the moveable device and stationary tables to generate location data, which is then transmitted to a server for storage and analysis.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If wireless networking is used in populated gaming environments, then data communication is enabled, but network congestion occurs due to crowded frequency bands

Engineering Contradiction:
Improvewireless data communicationVSAvoidnetwork congestion
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent changes the frequency parameter of the communication network by using sub-1 GHz bands instead of traditional 2.4 GHz or 5 GHz Wi-Fi bands. This parameter change allows the system to operate in less crowded frequency spectrum, reducing network congestion while maintaining wireless communication capabilities in gaming environments.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If gaming devices are made moveable for flexible deployment, then adaptability to different configurations is improved, but location tracking precision deteriorates due to processing and networking limitations

Engineering Contradiction:
Improvedevice deployment flexibilityVSAvoidlocation tracking accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent introduces stationary gaming tables as intermediary reference points with known fixed locations. The moveable gaming device determines its position by measuring distances to multiple stationary tables and calculating its location relative to them. This intermediary approach enables accurate location tracking without requiring complex centralized tracking infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Quantity of substance

If centralized data processing is used to store and analyze gaming data, then data management capability is improved, but processing and memory limitations are exceeded

Engineering Contradiction:
Improvedata storage capacityVSAvoidprocessing and memory requirements
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent segments the data processing architecture by distributing processing capabilities across multiple gaming devices rather than relying on a single centralized system. Each gaming device can independently process and store its own data, reducing the burden on centralized processing resources and avoiding memory limitations.

Inventive Principle:
Principle #1Segmentation

4Ease of operation

If manual intervention is used for device configuration and location tracking, then system setup is simplified, but productivity and operational efficiency deteriorate

Engineering Contradiction:
Improveconfiguration simplicityVSAvoidoperational efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent enables gaming devices to automatically configure themselves and track their own locations without manual intervention. Devices autonomously determine their positions by measuring distances to stationary tables and calculate their coordinates, eliminating the need for manual configuration while maintaining operational simplicity.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12340653B2Systems and methods for locating networked gaming devices
Publication Date: 2025.06.24 LNW GAMING INC
  • US12340653B2 patent drawing
  • US12340653B2 patent drawing
  • US12340653B2 patent drawing

AI summary

A system includes a plurality of stationary gaming tables positioned at a plurality of respective locations, a moveable table game device, one or more processors, and a server. Each gaming table includes a table transceiver. The table game device includes a device transceiver that receives data signals including identification data from the table transceivers via a first communication network. The processors determine an identity of the gaming tables based on the identification data, calculate a relative distance between the table game device and each gaming table based on at least one characteristic of a respective data signal, and generate location data indicating a relative location of the gaming device as a function of the calculated relative distances. The server collects the location data via a second communication network and stores the location data for analysis and location tracking.