Moveable Gaming Device Location Tracking via Stationary Table Signals
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Solution Overview
Problem
Existing networked gaming systems face challenges such as data network congestion, imprecise location determination of gaming devices, manual configuration of game devices, imprecise usage data collection, and reactive maintenance due to processing, memory, and networking limitations in gaming environments.
Innovation Solution
A system and method for monitoring the location of moveable table game devices using a networked gaming device system. This involves a moveable table game device equipped with a device transceiver and processors that communicate with stationary gaming tables via different communication networks. The system calculates relative distances between the moveable device and stationary tables to generate location data, which is then transmitted to a server for storage and analysis.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If wireless networking is used in populated gaming environments, then data communication is enabled, but network congestion occurs due to crowded frequency bands
Solution Approach 1:
The patent changes the frequency parameter of the communication network by using sub-1 GHz bands instead of traditional 2.4 GHz or 5 GHz Wi-Fi bands. This parameter change allows the system to operate in less crowded frequency spectrum, reducing network congestion while maintaining wireless communication capabilities in gaming environments.
2Adaptability or versatility
If gaming devices are made moveable for flexible deployment, then adaptability to different configurations is improved, but location tracking precision deteriorates due to processing and networking limitations
Solution Approach 1:
The patent introduces stationary gaming tables as intermediary reference points with known fixed locations. The moveable gaming device determines its position by measuring distances to multiple stationary tables and calculating its location relative to them. This intermediary approach enables accurate location tracking without requiring complex centralized tracking infrastructure.
3Quantity of substance
If centralized data processing is used to store and analyze gaming data, then data management capability is improved, but processing and memory limitations are exceeded
Solution Approach 1:
The patent segments the data processing architecture by distributing processing capabilities across multiple gaming devices rather than relying on a single centralized system. Each gaming device can independently process and store its own data, reducing the burden on centralized processing resources and avoiding memory limitations.
4Ease of operation
If manual intervention is used for device configuration and location tracking, then system setup is simplified, but productivity and operational efficiency deteriorate
Solution Approach 1:
The patent enables gaming devices to automatically configure themselves and track their own locations without manual intervention. Devices autonomously determine their positions by measuring distances to stationary tables and calculate their coordinates, eliminating the need for manual configuration while maintaining operational simplicity.
Data Source
AI summary
A system includes a plurality of stationary gaming tables positioned at a plurality of respective locations, a moveable table game device, one or more processors, and a server. Each gaming table includes a table transceiver. The table game device includes a device transceiver that receives data signals including identification data from the table transceivers via a first communication network. The processors determine an identity of the gaming tables based on the identification data, calculate a relative distance between the table game device and each gaming table based on at least one characteristic of a respective data signal, and generate location data indicating a relative location of the gaming device as a function of the calculated relative distances. The server collects the location data via a second communication network and stores the location data for analysis and location tracking.


