Gaming Device Offer Acceptance Game Award Pools

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Solution Overview

Problem

Gaming devices with traditional offer and acceptance bonus schemes become repetitive and lose player interest over time due to lack of variation in award pools and interaction mechanisms.

Innovation Solution

Implementing a gaming device with a plurality of award pools, a reveal feature, and a modify feature, where players can accept initial awards or choose alternate awards, and optionally modify their winnings through randomly associated modifiers, providing increased entertainment and variability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a traditional offer and acceptance bonus scheme is used, then the game is simple to operate, but the game becomes repetitive and loses player interest over time

Engineering Contradiction:
Improvesimplicity of game operationVSAvoidvariety in award pools and interaction mechanisms
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The award structure is segmented into multiple distinct pools (initial award pool, alternate award pool, modifier pool) rather than using a single homogeneous award structure. Each pool serves a specific function in the game flow, allowing players to progress through different stages of decision-making while maintaining operational simplicity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game dynamically transitions between different interaction modes: first presenting an initial award offer, then allowing selection of alternate awards, and finally offering modifier opportunities. This dynamic structure adapts the game complexity based on player choices while maintaining a clear, step-by-step operational flow.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple award pools and modifier options are added, then player engagement and variability increase, but the device complexity increases

Engineering Contradiction:
Improvevariety in award pools and interaction mechanismsVSAvoidcomplexity of game structure and components
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming device is segmented into distinct functional modules: an award determination module that manages multiple pools, a reveal feature module that controls information disclosure, and a modify feature module that handles award modifications. This segmentation allows complex functionality to be implemented through coordinated simple components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Award pools and modifiers are pre-configured and stored in the system before gameplay begins. The initial award pool, alternate award pool, and modifier options are all prepared in advance, allowing the game to present varied content without requiring complex real-time generation or management during play.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If the gaming device reveals all alternate awards, then the player can make informed decisions, but the excitement and risk element is reduced

Engineering Contradiction:
Improveinformation available to player about alternate awardsVSAvoidreduced player excitement and risk element
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The reveal feature provides partial information about alternate awards rather than complete information. Players receive selective reveals that hint at potential outcomes without fully disclosing all alternatives, maintaining the risk element while still providing enough information for strategic decision-making.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system pre-determines which alternate awards and modifiers are available but controls the timing and extent of revelation during gameplay. This preliminary preparation allows the system to manage information disclosure strategically, balancing player knowledge with excitement maintenance.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS7901287B2Gaming device having offer and acceptance game with a plurality of award pools, a reveal feature, and a modify feature
Publication Date: 2011.03.08 INTERNATIONAL GAME TECHNOLOGY INC
  • US7901287B2 patent drawing
  • US7901287B2 patent drawing
  • US7901287B2 patent drawing

AI summary

A gaming device having an offer and acceptance game with a plurality of award pools, a reveal feature and a modify feature. When the game is initiated, the gaming device randomly selects a pre-determined pool of awards from a plurality of pre-determined pools of awards which each includes a pre-determined initial award or offer. The awards included in the selected pool of awards are displayed to the player. The gaming device randomly associates the plurality of awards from the selected pre-determined pool of awards with a plurality of selectable selections. The gaming device enables the player to either accept the initial award or select one of the selections. If the player accepts the initial award, the player obtains the initial award and the game ends. If the player selects one of the selections, the gaming device reveals the alternate award associated with the player selected selection, the player obtains the revealed alternate award and the game ends. In one embodiment, after the player has obtained or accepted an award, the gaming device provides the player an opportunity to modify or increase the obtained award by selecting a masked choice which is associated with a modifier.