Gaming Device Multi-Component Offer Segmentation

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Solution Overview

Problem

Gaming devices lack a mechanism that allows players to independently accept or reject components of multi-component offers, providing a dynamic and exciting experience by enabling players to accumulate awards or offers based on risk evaluation.

Innovation Solution

A gaming device that presents players with multi-component offers, where each offer consists of several components with sub-components that can independently change in value, allowing players to accept or reject them, with the option to accumulate values based on accepted components, and automatically accepting unchosen components in the final offer.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a gaming device provides multiple award offers in a bonus game, then player engagement and excitement are enhanced, but the complexity of the offer structure increases

Engineering Contradiction:
Improveplayer engagementVSAvoidoffer structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The offer structure is segmented into multiple independent components (e.g., award amounts, risk levels, probability percentages) that can be individually accepted or rejected. This allows players to make selective decisions about specific offer elements without being forced to accept or reject the entire offer package, thereby enhancing engagement while managing complexity through modular decision-making.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The offer components are made dynamic by allowing them to change independently in subsequent offers. If a player rejects an offer component, it may increase, decrease, or remain unchanged in the next offer. This dynamic behavior creates strategic depth and player engagement while the system manages complexity through programmed variation rules.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If offer components can independently change in value, then player strategy and risk evaluation are enhanced, but the difficulty of tracking and managing offers increases

Engineering Contradiction:
Improverisk evaluation capabilityVSAvoidoffer tracking difficulty
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system provides feedback to players about the current state of offer components and their potential changes. By displaying the current values and indicating how components may change in subsequent offers, the system helps players understand the risk evaluation landscape without overwhelming them with complex tracking requirements. The feedback mechanism simplifies decision-making while maintaining strategic depth.

Inventive Principle:
Principle #23Feedback

3Quantity of substance

If the game provides multiple rounds of offers, then the opportunity to accumulate awards increases, but the time required to complete the bonus game increases

Engineering Contradiction:
Improvetotal award accumulationVSAvoidbonus game duration
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The bonus game allows players to accept or reject only the necessary number of offer components to achieve satisfactory award accumulation, rather than requiring completion of all possible rounds. Players can make partial progress by accepting key components early, reducing the time required while still achieving meaningful award totals. The system provides sufficient offers to accumulate adequate awards without mandating excessive playthrough time.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS7794316B2Gaming device having multiple offer and acceptance rounds
Publication Date: 2010.09.14 INTERNATIONAL GAME TECHNOLOGY INC
  • US7794316B2 patent drawing
  • US7794316B2 patent drawing
  • US7794316B2 patent drawing

AI summary

A gaming device which provides a plurality of multi-component offers to a player and displays each offer to the player. Each multi-component offer includes a plurality of components having sub-components. The player can independently accept each component. Once a player accepts a component, the player receives a value based on the sub-components associated with that accepted component. The player continues to play the bonus game until the player has accepted all of the components in the offers or until there are no offers remaining. The gaming device then provides an award to the player based on the values of the accepted components of the offers.