Gaming Device Player-Selected Modifiers for Free Spin Volatility Control
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Solution Overview
Problem
Gaming machines lack innovative ways to provide awards in free spin modes, which can lead to a less exciting gaming experience for players, as the awards are often determined by fixed parameters without player interaction.
Innovation Solution
A gaming system that allows players to selectively apply modifiers to various game components, such as free spins and multipliers, enabling them to customize their gaming experience by concentrating or distributing modifiers, thereby influencing the volatility and potential awards.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If fixed parameters are used to determine awards in free spin modes, then the game operation is simple, but player engagement and excitement decrease
Solution Approach 1:
The patent implements dynamic game components that allow players to modify free spin parameters during gameplay. Players can adjust the number of free spins, multiplier values, and other game characteristics in real-time, transforming the static free spin mode into a dynamic, interactive experience that maintains player engagement while preserving operational simplicity through automated processing.
Solution Approach 2:
The system automatically processes player modifications and calculates awards without requiring complex player intervention. Players simply select desired modifications from presented options, and the system handles the computational complexity of applying multiple modifiers, tracking spins, and determining final awards, thus maintaining ease of operation while enabling versatile player engagement.
2Adaptability or versatility
If players are given multiple modifiers to apply to game components, then player engagement increases, but the decision complexity increases
Solution Approach 1:
The patent segments the modification process into distinct, manageable components. Players are presented with separate modifiers (e.g., spin modifiers, multiplier modifiers, award modifiers) that can be applied to specific game components independently. This segmentation allows players to make focused decisions about each modifier type without being overwhelmed by the complexity of the entire system.
Solution Approach 2:
The system acts as an intermediary that manages the complexity of multiple modifiers. It automatically processes the interactions between different modifiers, calculates their combined effects on game components, and determines final awards. This intermediary function shields players from the computational complexity while enabling them to engage with multiple modification options.
3Quantity of substance
If modifiers are applied to multiple game components, then the potential awards increase, but the game volatility increases
Solution Approach 1:
The patent allows players to apply modifiers partially or excessively based on their risk preferences. Players can choose to concentrate multiple modifiers on a single game component for high-volatility, high-reward scenarios, or distribute them across multiple components for lower volatility. The system processes any combination of modifier applications, enabling players to control the volatility-award trade-off according to their preferences.
Solution Approach 2:
The system dynamically changes game parameters based on modifier applications. When players apply modifiers to multiple game components, the system adjusts the corresponding parameters (number of spins, multiplier values, award amounts) to reflect the cumulative effect of all modifiers. This parameter adjustment mechanism enables the game to adapt to different volatility levels while maintaining accurate award calculations.
Data Source
AI summary
In one embodiment, the gaming device and method disclosed herein provides a player one or more modifiers to apply to different components or characteristics of a game. In one such embodiment, the gaming device enables a player to selectively apply or associate a plurality of modifiers to a single game component or apply the plurality of modifiers across the plurality of game components. For each game component with at least one applied modifier, the gaming device disclosed herein modifies said game component based on each applied modifier. The gaming device generates any awards based on any modified game components and any unmodified game components and provides any generated awards to the player.


