Gaming System Player Device Selection via Preliminary Action

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Solution Overview

Problem

Electronic gaming machines lack the ability to allow players to selectively choose input and display devices, limiting customization and personalization of the gaming experience.

Innovation Solution

The implementation of a gaming system that enables players to select from multiple input and display devices, allowing them to choose which devices are enabled or disabled during gameplay, thereby personalizing their experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple input devices are provided in the gaming machine, then the versatility and customization options are improved, but the device complexity and difficulty of operation are worsened due to the need to manage and select between multiple devices

Engineering Contradiction:
Improvecustomization optionsVSAvoiddevice management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary action by automatically detecting which input device the player is holding or interacting with before game play begins, and pre-configures the system to use that device. This eliminates the need for players to manually navigate complex device selection menus, resolving the contradiction by providing versatility through multiple devices while simplifying operation through automatic device assignment.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If multiple display devices are provided in the gaming machine, then the adaptability and player preferences accommodation are improved, but the device complexity and space requirements are worsened

Engineering Contradiction:
Improvedisplay preference optionsVSAvoiddisplay system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary action by detecting which display device the player is facing or interacting with before game play, and automatically configures the display output to that device. This provides adaptability for different display preferences (e.g., main screen, secondary screens, mobile devices) while avoiding the complexity of manual display selection and reducing the need for complex multi-display management infrastructure.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If the system provides automatic device selection, then the ease of operation is improved, but the loss of player control and customization is worsened

Engineering Contradiction:
Improvedevice selection simplicityVSAvoidplayer control information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system performs preliminary detection of player intent through sensor data (e.g., detecting which device the player is holding, which screen they are facing) before game play begins, then automatically configures the optimal device pairing. This provides ease of operation by eliminating manual selection while preserving player control, as the automatic selection is based on inferred player preferences rather than system defaults, thus preventing loss of customization information.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10783740B2Gaming system and method having player selection of devices
Publication Date: 2020.09.22 INTERNATIONAL GAME TECHNOLOGY INC
  • US10783740B2 patent drawing
  • US10783740B2 patent drawing
  • US10783740B2 patent drawing

AI summary

A gaming system including an electronic gaming machine that enables a player to select one or more devices for operation of the electronic gaming machine and then provides operation of the electronic gaming machine based on the operation of such devices.