Gaming Device Multiple Primary Games Selection

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Solution Overview

Problem

Gaming machines lack enhanced excitement and increased opportunities for players to win, despite existing features like flashing displays and progressive jackpots, as there is a need for more diverse and engaging gameplay experiences.

Innovation Solution

A system and method for a gaming device that offers multiple selectable primary games, where a central processing unit randomly selects between distinct games upon player wager, activating lighting effects to draw attention to the selected game and presenting outcomes with payouts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple distinct primary games are provided in a gaming device, then player excitement and winning opportunities are enhanced, but device complexity increases

Engineering Contradiction:
Improvegame varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming device is designed to perform multiple game functions through a single integrated system. The central processing unit can execute different game programs, and the display device can present various game types (slots, poker, blackjack, etc.), allowing one device to serve multiple gaming purposes rather than requiring separate devices for each game type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Multiple game programs are nested within the memory means of the gaming device. The system stores several distinct primary games in its memory, allowing the device to contain and execute multiple complete game environments within a single physical unit, similar to nested dolls where smaller units are contained within larger ones.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Adaptability or versatility

If random selection between multiple primary games is implemented, then player engagement is maintained, but game selection predictability decreases

Engineering Contradiction:
Improvegame selection diversityVSAvoidselection predictability
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The game selection mechanism is made dynamic through random selection. Instead of a fixed or predetermined game sequence, the system dynamically determines which primary game to present based on random selection at the moment of play. This dynamic approach maintains player engagement by creating variability and unpredictability in the gaming experience.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS7938723B2Multiple primary games for a gaming device
Publication Date: 2011.05.10 LNW GAMING INC
  • US7938723B2 patent drawing
  • US7938723B2 patent drawing
  • US7938723B2 patent drawing

AI summary

A system and method for providing multiple, primary games in a gaming device are disclosed. In one embodiment a gaming machine comprises a memory means for storing two or more primary games. A central processing unit is operatively connected to a player input mechanism, wherein the central processing unit receives a trigger to select one of the primary games for game play. A primary game selection means selects one of the primary games from the memory means, and the selected primary game is displayed on a game display.