Gaming Device Retrigger Composite Feature Game

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Solution Overview

Problem

Electronic gaming machines lack the ability to retrigger and combine feature games during series of free games, limiting player engagement and game complexity.

Innovation Solution

A gaming device and system that allows for the retriggering of composite feature games by collecting trigger symbols during free games, with a processor examining these symbols to conduct a composite feature game incorporating characteristics of individual feature games upon completion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming machines conduct only single feature games during free games, then the game structure remains simple and easy to understand, but player engagement and game complexity are limited

Engineering Contradiction:
Improvegame complexityVSAvoidfeature combination system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the feature game system into multiple independent feature games (first feature game, second feature game, etc.), each with its own trigger symbol and characteristics. During free games, players can collect multiple different feature triggers independently, and then combine them in the post-processing stage to create composite feature games. This segmentation allows complex gameplay to emerge from simpler individual components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements preliminary action by having players collect trigger symbols for multiple feature games during the free games phase before actually conducting the composite feature games. The processor examines collected triggers after free games conclude, then determines which composite feature games to conduct based on the accumulated triggers. This preliminary collection phase builds up the potential for complex composite features without requiring the full complexity to be active simultaneously during free games.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If feature games are retriggered during free games, then player engagement increases, but the game structure becomes more complex

Engineering Contradiction:
Improvefeature retrigger capabilityVSAvoidretrigger system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the free games phase multi-functional by allowing it to serve both as the standard free games mechanism and as a collection phase for multiple feature triggers. The same free games spin that awards free game instances also has the capability to trigger and collect multiple different feature game triggers (first feature trigger, second feature trigger, etc.). This universality increases player engagement without requiring separate dedicated phases for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If multiple trigger symbols are arranged to be selectable simultaneously, then composite feature games become possible, but symbol arrangement complexity increases

Engineering Contradiction:
Improvecomposite feature capabilityVSAvoidsymbol arrangement
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments different feature triggers into distinct trigger symbols (first trigger symbol, second trigger symbol, etc.) that can be independently designed and positioned on the reels. Each trigger symbol is associated with specific characteristics (such as number of free games awarded, special features, etc.). This segmentation allows the symbol arrangement to support composite features while keeping individual symbol design and positioning relatively simple and manageable.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11676444B2Gaming device with retriggerable randomly collectable composite feature game
Publication Date: 2023.06.13 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11676444B2 patent drawing
  • US11676444B2 patent drawing
  • US11676444B2 patent drawing

AI summary

An electronic gaming device comprises a credit input device; a display; an input device operable to receive player input and a processor. The display displays a plurality of symbols selected for display, and one or both of a first trigger symbol and a second trigger symbol as part of the plurality of symbols selected for display. After displaying one or both of the first trigger symbol and the second trigger symbol, the processor animates collecting one or both of the first trigger symbol and the second trigger symbol. After displaying both of the first trigger symbol and the second trigger symbol are collected, the processor initiates a first composite feature game incorporating at least one characteristic of each of a first feature game and a second feature game.