Gaming Device Rotating Structures Alter Object Trajectories

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Solution Overview

Problem

Current gaming devices lack innovative methods to enhance player engagement through dynamic and interactive gaming environments that incorporate rotating structures and moving elements to influence the motion of objects, leading to repetitive gameplay experiences.

Innovation Solution

A gaming device and method that utilize a processor arrangement to create a gaming environment with rotating structures and a moving structure, where objects' motion is influenced by obstacles and rotating structures, allowing for catching and releasing, and determining game outcomes based on landing positions, enhancing interactivity and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional static gaming environments are used, then device complexity is low, but player engagement and interactivity are reduced

Engineering Contradiction:
Improveplayer engagementVSAvoidgaming environment complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements rotating structures that can rotate about axes and moving structures that can change position within the gaming environment. These dynamic elements alter object trajectories and create varied gameplay scenarios, directly enhancing player engagement while accepting increased device complexity as a necessary trade-off for improved adaptability and interactivity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The introduction of rotating structures with rotation axes and moving structures adds spatial dimensions to the gaming environment. Objects no longer follow simple linear paths but can be deflected in multiple directions through rotation and movement, creating three-dimensional gameplay dynamics that significantly enhance player engagement

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If rotating structures and moving structures are added to influence object motion, then gameplay variety is improved, but device complexity increases

Engineering Contradiction:
Improvegameplay varietyVSAvoidgaming device complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Rotating structures rotate about defined axes to alter object trajectories, while moving structures can change their positions within the gaming environment. These dynamic mechanisms create diverse gameplay scenarios by influencing object motion in varied ways, directly improving gameplay variety while necessarily increasing device complexity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The rotating and moving structures serve multiple functions: they deflect objects, create bonus events, trigger game features, and provide visual feedback. This multi-functionality allows a single complex mechanism to deliver diverse gameplay experiences, improving gameplay variety while justifying the increased device complexity through versatile utility

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240312293A1Gaming devices and methods for operating a gaming device
Publication Date: 2024.09.19 NOVOMATIC AG
  • US20240312293A1 patent drawing
  • US20240312293A1 patent drawing
  • US20240312293A1 patent drawing

AI summary

Various examples relate to a gaming device. The gaming device comprises a processor arrangement comprising at least one processor; and a memory arrangement for storing a plurality of instructions, which when executed by the processor arrangement, causes the processor arrangement to cause display a graphical user interface of a gaming environment on a display device, wherein the gaming environment comprises a plurality of obstacles and a plurality of rotating structures in a first region of the gaming environment, and a moving structure in the second region of the gaming environment.