Gaming Device Rule Customization for Competitive Sessions

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Solution Overview

Problem

Gaming devices in casinos have preset and static rules for winning combinations and probabilities, limiting player control and engagement.

Innovation Solution

Allow players to customize game rules, including winning combinations and payouts, and enable competitive gaming sessions between devices using a communication network and processor-based systems.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players are allowed to customize game rules including winning combinations and payouts, then player engagement and satisfaction are enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer control over game rulesVSAvoidprocessing and rule management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the rule customization into discrete selectable parameters (bet amounts, winning combinations, payout multipliers) that players can independently configure. This segmentation allows complex customization capabilities to be broken down into manageable components that don't overwhelm the device architecture

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic rule adjustment where game parameters can be modified during gameplay sessions. The system dynamically recalculates probabilities and payouts based on player selections, enabling adaptability without requiring complete system reconfiguration

Inventive Principle:
Principle #15Dynamics

Solution Approach 3:

The patent changes key game parameters (bet sizes, winning symbol combinations, payout ratios) to create customized game variants. By systematically varying these parameters, the system provides diverse gaming experiences while maintaining a unified underlying game engine, thus managing complexity

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If competitive gaming sessions are established between multiple gaming devices using communication networks, then player engagement is enhanced, but loss of time increases due to network communication overhead

Engineering Contradiction:
Improvecompetitive gaming capabilityVSAvoidsession establishment time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent establishes preliminary connections between gaming devices and the network infrastructure before competitive sessions begin. Device profiles and communication channels are pre-configured, allowing rapid session initiation without extensive real-time setup delays

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms where devices continuously exchange status information and session readiness signals. This allows the network to efficiently match and connect competing players without unnecessary communication overhead, reducing time loss through intelligent polling and event-driven updates

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12456352B2Gaming systems, devices, and methods for customized competitive gaming
Publication Date: 2025.10.28 INTERNATIONAL GAME TECHNOLOGY INC
  • US12456352B2 patent drawing
  • US12456352B2 patent drawing
  • US12456352B2 patent drawing

AI summary

A method includes receiving first customized rules for a first game of a game type to be played by a first player on a first gaming device, and receiving second customized rules for a second game of the game type to be played by a second player on a second gaming device. The method includes establishing, for the first and second games, a competitive gaming session between the first gaming device and the second gaming device. The method includes determining possible payouts for the gaming session based on the first and second customized rules. The method includes applying the first customized rules to play the first game on the first gaming device to generate first customized game play information, and applying the second customized rules to play the second game on the second gaming device to generate second customized game play information.