Gaming Device Accumulation Game Changing Selections

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Solution Overview

Problem

Gaming devices lack mechanisms to increase player excitement and award opportunities beyond traditional bonus games, as existing bonus games often rely on static triggering events and limited award potential.

Innovation Solution

A gaming device that implements an accumulation game with changing selections, where a processor generates and accumulates selections associated with awards, replacing them if a designated number is not met, dynamically altering probabilities to enhance player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional bonus games with static triggering events are used, then the game structure is simple and easy to operate, but player excitement and award opportunities are limited

Engineering Contradiction:
Improveaward opportunitiesVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic selection replacement where the set of available selections changes during gameplay. When a selection is chosen, it is replaced with a new selection, creating a dynamic environment that adapts as the game progresses. This resolves the contradiction by introducing complexity that increases award opportunities while maintaining operational simplicity through automated replacement mechanics.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of available selections over time. Initially, a first set of selections is provided, but as selections are chosen, they are replaced with different selections, altering the game parameters dynamically. This allows the game to evolve from a simple static structure to a more complex adaptive system that provides ongoing excitement.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If a wheel with fixed sections is used, then the manufacturing is simple, but the gameplay becomes repetitive and less exciting

Engineering Contradiction:
Improvegameplay varietyVSAvoidwheel structure
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

Rather than manufacturing physically different wheels, the patent implements dynamic reconfiguration of selection associations. The wheel structure remains simple and easy to manufacture, but the software-controlled association between wheel sections and selections changes dynamically, providing gameplay variety without complicating the physical structure.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of selection association dynamically. While the wheel's physical structure remains fixed and simple to manufacture, the selections associated with wheel sections are changed through software control, allowing the same simple wheel to provide varied and exciting gameplay experiences.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If selections are not replaced after being chosen, then the game is easy to operate, but the award potential decreases

Engineering Contradiction:
Improveaward potentialVSAvoidgame operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements automatic selection replacement where the system self-updates the available selections without requiring player intervention. After a selection is chosen, it is automatically replaced with a new selection, maintaining ease of operation while increasing award potential through expanded selection opportunities.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent dynamically changes the parameter of available selections by replacing chosen selections with new ones. This automatic parameter change increases award potential by providing fresh opportunities while maintaining ease of operation through automated system management that requires no additional player actions.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS7666089B2Gaming device having accumulation game with changing selections
Publication Date: 2010.02.23 INTERNATIONAL GAME TECHNOLOGY INC
  • US7666089B2 patent drawing
  • US7666089B2 patent drawing
  • US7666089B2 patent drawing

AI summary

A gaming device having an accumulation game with changing selections. The gaming device generates or picks, one at a time, a plurality of selections. Each generated selection is accumulated or marked and then changed to another selection. The gaming device continues generating selections, accumulating the generated selections and changing the generated selections until at least one selection is generated and accumulated a designated number of times. When at least one selection is generated and accumulated the designated number of times, an award is provided to the player wherein the award is based on the selection which was generated and accumulated the designated number of times.