Electronic Gaming Device Sharing Gameplay Across Stations

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Solution Overview

Problem

Electronic gaming devices typically support single-player experiences, limiting social interaction and shared gaming experiences among multiple players, even in multiplayer settings, where players cannot fully engage with each other's games or share rewards effectively.

Innovation Solution

A method for sharing gameplay on electronic gaming devices with multiple stations, allowing players to initiate separate games, allocate wagers to individual or combined outcomes, and participate in shared or competitive bonus structures, using a common or separate credit meter system to manage winnings and wagers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If electronic gaming devices support single-player experiences, then individual gaming focus and simplicity are improved, but social interaction and shared gaming experiences deteriorate

Engineering Contradiction:
Improveindividual gaming focusVSAvoidsocial interaction capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The gaming device is divided into multiple independent gaming stations (first gaming station, second gaming station, etc.), each capable of supporting individual gameplay. This segmentation allows players to maintain focus on their own games while physically being together, resolving the contradiction between individual focus and social interaction.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple gaming stations are merged into a single electronic gaming device with shared resources (display, credit meter, bonus structures). This combining enables social interaction and shared gaming experiences while maintaining individual gameplay capabilities, addressing the versatility requirement.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If multiple players use separate gaming devices, then individual gaming experiences are maintained, but shared rewards and social engagement deteriorate

Engineering Contradiction:
Improveindividual gaming experienceVSAvoidreward sharing mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The electronic gaming device provides multiple functions: it can operate as separate individual gaming stations or as a shared multi-player system with pooled credits and shared bonuses. This multi-functionality allows the same device to adapt to different social gaming preferences without requiring separate devices for each mode.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

A central credit meter system acts as an intermediary between multiple gaming stations and players. It manages credit pooling, allocation, and distribution automatically, enabling complex reward sharing mechanisms without requiring complex player coordination or increasing operational complexity at the individual station level.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If players pool money for community betting, then shared gaming experience is improved, but player engagement and competition deteriorate

Engineering Contradiction:
Improveshared gaming experienceVSAvoidplayer engagement
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The gaming system dynamically adjusts between different operational modes: players can choose to play individually at separate stations or pool credits for shared gameplay. The system adapts to player preferences in real-time, maintaining engagement by allowing players to switch between competitive individual play and cooperative shared experiences.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides feedback through shared bonus structures and pooled credit displays, showing players the collective status and rewards. This feedback mechanism maintains engagement by making the shared gaming experience visible and rewarding, while individual station performance still provides competitive feedback for those playing independently.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10891827B2Method for sharing game play on an electronic gaming device
Publication Date: 2021.01.12 ACRES TECH
  • US10891827B2 patent drawing
  • US10891827B2 patent drawing
  • US10891827B2 patent drawing

AI summary

Embodiments of the present concept provide an electronic gaming device that facilitates wagering by multiple players on a single gaming device. Also provided is a method of sharing game play on such a gaming device, where the method includes receiving a wager from a first player at a first gaming station, receiving a wager from a second player at a second gaming station, initiating a gaming event that is displayed at the first and second gaming stations, and awarding prizes associated with gaming outcomes displayed at the first and second gaming stations.