Gaming Device Strategy Selection and Card Discard Automation

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Solution Overview

Problem

Existing video poker gaming devices require players to manually select and discard cards, which is tedious and may lead to errors, reducing player enjoyment and increasing fatigue, while also limiting the ability to implement effective gaming strategies.

Innovation Solution

A gaming device that determines and presents pre-selected strategies to players, allowing them to allocate wagers across multiple strategies, including conventional and additional pay tables, with graphical representation and statistical probabilities to enhance decision-making.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players manually select and discard cards in video poker, then they can implement gaming strategies, but this process is tedious and leads to errors, reducing player enjoyment and increasing fatigue

Engineering Contradiction:
Improveease of card selectionVSAvoidtime for card selection
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system pre-determines multiple optimal strategies and their corresponding card selections before the player needs to make decisions. When a player plays a hand, the system has already calculated the best discards for various strategies, allowing the player to simply review and select from pre-computed options rather than manually analyzing each card selection scenario.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates visual copies or representations of the card hand and potential discard outcomes, allowing players to see the results of different strategies without physically manipulating cards. The display shows multiple possible outcomes simultaneously, enabling players to compare strategies efficiently without repeated manual selection processes.

Inventive Principle:
Principle #26Copying

2Reliability

If players manually select cards, then they have control over strategy implementation, but this increases cognitive load and potential for errors

Engineering Contradiction:
Improveaccuracy of strategy executionVSAvoidcomplexity of player decision process
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs the complex strategic analysis and card selection calculations automatically without requiring the player to manually execute the strategy. The gaming device itself determines the optimal discards based on the selected strategy, eliminating human error in strategy execution while maintaining player control through strategy selection.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system acts as an intermediary between the player's strategic intent and the actual card selection. The player specifies the desired strategy, and the system translates this into the precise card selections required, ensuring accurate execution while shielding the player from the complexity of calculating optimal discards.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the game provides multiple strategies with allocation options, then player entertainment value increases, but the interface and operation become more complex

Engineering Contradiction:
Improvenumber of playable strategiesVSAvoidease of strategy management
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system divides the gaming interface into distinct segments or zones, each representing a different strategy option. Players can visually separate and evaluate each strategy independently, with clear demarcation between different playable options. This segmented presentation makes it easier to manage multiple strategies by providing visual organization and reducing cognitive overload.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8133105B2Method and apparatus for facilitating play of a gaming device
Publication Date: 2012.03.13 INTERNATIONAL GAME TECHNOLOGY INC
  • US8133105B2 patent drawing
  • US8133105B2 patent drawing
  • US8133105B2 patent drawing

AI summary

A method in accordance with one or more embodiments of the present invention is provided, the method comprising the steps of receiving a wager, determining an intermediate outcome of a game of chance, determining a first option for play, determining a first final outcome based on the intermediate outcome and the first option for play, determining a second option for play, and determining a second final outcome based on the intermediate outcome and the second option for play.