Electronic Gaming Device Server Ticket Data Management

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Solution Overview

Problem

Existing lottery game devices face limitations in data management, security, and entertainment value, with complex processes for determining and displaying winnings, leading to delayed payouts and reduced player incentive.

Innovation Solution

The electronic game device connects to a central server, allowing data from a single ticket to be used across multiple game rounds, with clear display of stakes and winnings, and utilizing a winnings memory to enable continued gameplay without reducing the credit memory, while also allowing for automatic prize management and comparison.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a lottery machine is limited to scanning completed tickets and processing cash payments, then the machine's operation is simple, but the machine's appeal and entertainment value are severely limited

Engineering Contradiction:
Improvemachine functionalityVSAvoiddata management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into separate functional modules: a game server that generates and manages ticket data, gaming devices that execute games and display results, and credit storage devices that handle financial transactions. This segmentation allows each component to be optimized independently, enhancing overall system versatility while managing complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A game server acts as an intermediary between credit storage devices and gaming devices. It generates electronic game tickets, manages winning number combinations, and coordinates game rounds across multiple devices. This mediator enables complex multi-device gameplay and entertainment features while shielding individual devices from data management complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If winning data is determined and verified through separate processes, then data security is improved, but payout processing time is significantly delayed

Engineering Contradiction:
Improvedata securityVSAvoidpayout processing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

Winning number combinations are generated and stored in electronic game tickets before the actual game is played. The game server pre-determines which tickets are winners, so that when players use their tickets in gaming devices, the verification process is immediate and straightforward, eliminating delays associated with post-game analysis while maintaining security through server-side generation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses electronic copies of game tickets and winning data stored on servers and gaming devices. Instead of requiring physical ticket scanning and manual verification, the system retrieves and compares digital copies of ticket data and winning combinations, dramatically reducing processing time while maintaining data integrity through cryptographic verification.

Inventive Principle:
Principle #26Copying

3Device complexity

If the same game ticket data is used across multiple game rounds, then data management is simplified, but the risk of misuse increases

Engineering Contradiction:
Improvedata management complexityVSAvoidsecurity against misuse
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The system dynamically tracks the state of game tickets and winnings across multiple rounds. Each ticket's usage status, remaining value, and game round history are continuously updated in the game server's database. This dynamic tracking allows the same ticket data to be reused across rounds while preventing misuse through real-time validation and state management.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game server continuously monitors and validates ticket usage across gaming devices, providing feedback on whether a ticket has been properly used, its remaining value, and eligibility for additional rounds. This feedback mechanism enables simplified data reuse while maintaining security through centralized validation that detects and prevents fraudulent or improper usage patterns.

Inventive Principle:
Principle #23Feedback

Data Source

PatentEP2433269B1Electronic gaming device
Publication Date: 2019.10.02 NOVOMATIC AG
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AI summary

The present invention relates to an electronic gaming device, particularly a lottery game device, having a game server for controlling the game, to which at least one game machine can be connected, wherein the game server includes at least one preferably electronic game ticket block comprising a plurality of preferably electronic game tickets, each of which is individually marked with a winning number combination, wherein the at least one game machine can be connected to a credit storage device that is associated therewith and can be charged by means of an input device. The game server also includes a ticket purchase device for purchasing a game ticket while reducing the credit stored in the credit storage device. According to the invention, the at least one game machine has a gambling device which, depending on a course of the game, can be actuated from the credit storage device and then from a prize storage device in a plurality of rounds of the game on the basis of the data of one and the same game ticket. If a prize is won in the first game that can be started by and/or after purchasing a game ticket, a new round of the game can be started by using said prize or a portion thereof – particularly without reducing the credit in the credit storage device – on the basis of the data of the same game ticket, thereby simplifying data management without reducing the appeal of the game.