Gaming Device Tracking and Regenerating Previous Outcomes

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Solution Overview

Problem

Current gaming devices lack features that effectively regenerate and replay previous game outcomes, limiting player engagement and excitement by not providing opportunities for multiple wins or influencing subsequent game results.

Innovation Solution

A gaming device that uses designated symbols to track and regenerate previous outcomes, allowing players to replay flagged outcomes based on specific triggering events, such as the generation of tracking or back symbols, which store and retrieve outcome data from a memory device to provide additional awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the gaming device stores and regenerates previous outcomes using a memory device, then player engagement and enjoyment are enhanced, but the device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary action by storing and flagging previous game outcomes in the memory device during normal gameplay. When a regeneration trigger occurs, the flagged outcomes are automatically retrieved and regenerated without requiring complex real-time processing, thus enhancing player engagement while managing device complexity through advance preparation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The invention uses copying by creating a copy of previous game outcomes (symbols, reel positions, or card hands) from the memory device and presenting them as regenerated outcomes. This allows the system to replay past results without requiring the original random generation process, thereby enhancing player engagement while maintaining relatively simple device architecture.

Inventive Principle:
Principle #26Copying

2Productivity

If the gaming device tracks and regenerates multiple previous outcomes, then the opportunity for multiple wins increases, but the memory requirements and processing complexity increase

Engineering Contradiction:
Improvemultiple win opportunitiesVSAvoidprocessing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system applies partial action by tracking and storing only a limited number of previous outcomes (e.g., last N outcomes) rather than all possible outcomes. The memory device stores flagged outcomes selectively, and the regeneration process handles only the flagged outcomes, thus providing multiple win opportunities while managing processing complexity through selective processing.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The invention uses extraction by separating the tracking of game outcomes from the main game processing. The memory device stores only the relevant flagged outcomes (symbols, reel positions, or card hands) that need regeneration, extracting these specific elements from the complete game state. This allows the system to handle multiple win opportunities by processing only the extracted flagged outcomes rather than the entire game state.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If the gaming device provides free spin modes or sequences with regeneration of outcomes, then player excitement increases, but the duration of the gaming session increases

Engineering Contradiction:
Improveplayer excitementVSAvoidgaming session duration
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of moving object

Solution Approach 1:

The system implements periodic action by providing free spin modes or sequences that occur at regular intervals or after specific triggering events. The regeneration of outcomes is performed periodically during these free spin sequences, creating cycles of gameplay that enhance player excitement while managing session duration through structured periodic rather than continuous regeneration.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The invention uses continuity of useful action by maintaining the regeneration process during free spin sequences without interruption. Once a free spin mode is activated, the system continuously regenerates flagged outcomes throughout the sequence, ensuring that player excitement is maintained through continuous engagement. This continuous action during defined periods enhances player experience while the structured nature of free spin sequences prevents uncontrolled extension of the gaming session.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS7993195B2Gaming device having sequential activations of a game and replay of previous activations of the game
Publication Date: 2011.08.09 INTERNATIONAL GAME TECHNOLOGY INC
  • US7993195B2 patent drawing
  • US7993195B2 patent drawing
  • US7993195B2 patent drawing

AI summary

A gaming device including a plurality of reels with a plurality of symbols on each of the reels. At least one and preferably a plurality of the symbols on the primary reels are designated as tracking or back symbols. A tracking symbol is a symbol that, when generated on a reel, causes the gaming device to flag the outcome of the current and all tracking spins in a memory storage device. A back symbol is a symbol that, when generated on a reel, causes the gaming device to retrieve the flagged outcomes of each flagged spin and to re-display the outcomes in a sequential manner and to provide the awards associated with the outcomes to the player. An additional embodiment of the invention automatically flags all spins of the gaming device for retrieval and display upon the generation of a back or bonus symbol. The gaming device determines if an award is associated with one or more of the symbols generated on the reels and provides any determined award to the player.