Gaming Display Brightness Control Synchronized With Triggered Animation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional gaming machines have fixed display brightness settings that limit flexibility in visual features, game display lighting options, and brightness adjustments between attract mode and gameplay, lacking the ability to dynamically adapt brightness based on game events.

Innovation Solution

An electronic gaming device with a display assembly that includes a monitor controller board, display panel, and backlight, controlled by a game controller to dynamically adjust brightness based on trigger conditions, allowing for synchronized animations and increased brightness during specific game events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed display brightness settings are used, then device complexity is reduced, but adaptability and visual feature flexibility are limited

Engineering Contradiction:
Improvebrightness adaptabilityVSAvoiddisplay control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic brightness adjustment by allowing the gaming device to change display brightness levels based on different game modes (attract mode vs. gameplay) and triggering events. The system transitions from static fixed brightness to dynamic adaptive brightness, resolving the contradiction between adaptability and complexity by making the brightness parameter changeable rather than fixed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the brightness parameter of the display based on different operating conditions. Specifically, it adjusts brightness between attract mode and gameplay mode, and also modifies brightness during specific game events. This parameter change approach enables adaptability while managing complexity through software control rather than hardware redesign.

Inventive Principle:
Principle #35Parameter changes

2Illumination intensity

If brightness is increased during game events, then visual appeal and player engagement are enhanced, but energy consumption increases

Engineering Contradiction:
Improvedisplay brightnessVSAvoidbacklight energy consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The patent implements periodic or event-driven brightness adjustment rather than continuous high brightness. The backlight intensity is increased only during specific triggering events or game modes, and returned to normal levels during regular gameplay. This periodic action reduces overall energy consumption while maintaining visual impact when needed.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system dynamically adjusts brightness levels based on game events and modes, transitioning between different brightness states rather than maintaining constant high brightness. This dynamic approach allows the display to be bright when it enhances player experience during special events, while conserving energy during standard gameplay periods.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If dynamic brightness adjustment is implemented, then visual features and game display lighting flexibility are improved, but device complexity increases

Engineering Contradiction:
Improvelighting flexibilityVSAvoiddisplay assembly complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the existing backlight system multi-functional by enabling it to operate in different brightness modes (attract mode, gameplay mode, event-triggered modes) rather than requiring separate lighting systems for each function. This universal approach allows one display assembly to serve multiple purposes, improving lighting flexibility without proportionally increasing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12518588B2Gaming device including a variable adjustment display
Publication Date: 2026.01.06 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US12518588B2 patent drawing
  • US12518588B2 patent drawing
  • US12518588B2 patent drawing

AI summary

A gaming device includes a display assembly including a monitor controller board, a display panel, and a backlight for controlling a display brightness of the display panel and a display connector providing communication between a processor of the device and the monitor controller board. The processor is programmed to determine that a trigger condition has occurred, identify a brightness command based upon the trigger condition and a lookup in a memory, and transmit the brightness command to the monitor controller board. The brightness command causes the monitor controller board to control the backlight to increase the display brightness from a first brightness level to a second brightness level. The processor further causes display at the display panel of an animation associated with the trigger condition in synchronization with the increase in the display brightness.