Gaming Machine Display Brightness Control via Operational State

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Solution Overview

Problem

Gaming machines face challenges in reducing player eye strain due to excessively bright video displays during prolonged use, as existing technologies lack effective methods for dynamically adjusting display attributes based on operational states.

Innovation Solution

The implementation of a gaming machine controller with display control logic that monitors operational states to adjust display attributes such as brightness and contrast, allowing for manual and remote adjustments, ensuring higher brightness during attract states and lower brightness during game play to reduce eye strain.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If the video display brightness is increased to attract players and enhance visual appeal, then the machine's attractiveness and player attention are improved, but player eye strain increases during prolonged gaming sessions

Engineering Contradiction:
Improvevideo display brightnessVSAvoidplayer eye strain
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The patent implements dynamic brightness control by transitioning from static display settings to adaptive brightness levels that automatically adjust based on the gaming machine's operational state. The controller modifies brightness parameters in real-time between attract mode (higher brightness for visibility) and game play mode (lower brightness for comfort), resolving the contradiction between attracting players and preventing eye strain during extended use.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the brightness parameter dynamically based on operational context. During attract mode, the display operates at higher brightness levels to maximize visual appeal and player attraction. During active game play, the brightness parameter is reduced to minimize eye strain, while maintaining sufficient visibility for game elements. This parameter adaptation directly addresses the technical contradiction.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the video display brightness is maintained at high levels throughout operation, then the machine remains visually appealing and easy to see, but player comfort deteriorates during extended gaming sessions

Engineering Contradiction:
Improvedisplay visibilityVSAvoidplayer fatigue
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The system dynamically adjusts brightness based on operational phase rather than maintaining a fixed high level. The controller detects state transitions between attract mode and game play mode, automatically modifying brightness to balance visibility requirements with player comfort needs during different operational contexts.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The brightness adjustment operates periodically based on operational state transitions. The system cycles between higher brightness during attract mode and lower brightness during game play mode, creating a rhythmic adaptation pattern that maintains visibility when needed while reducing fatigue-inducing exposure during prolonged interaction.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS10867465B2Automatic brightness control on a gaming machine
Publication Date: 2020.12.15 AGS LLC
  • US10867465B2 patent drawing
  • US10867465B2 patent drawing
  • US10867465B2 patent drawing

AI summary

A display control system for a gaming machine is described. The display control system allows a gaming machine controller to directly control attributes of one or more video displays coupled to a gaming machine. Display attributes can be adjusted to account for different machine states which can occur when the gaming machine is operating in an attract mode, game play mode and tilt mode. A few examples of display attributes which can be controlled include but are not limited to power on or off, input source selection, contrast control, brightness control and color temp control.