Adjustable Gaming Display Coupling for Seated and Standing Play

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Solution Overview

Problem

Traditional electronic gaming machines lack customization and flexibility in adjusting the display device position to accommodate different player preferences and needs, such as standing or seated play, and do not offer integrated features like a level cupholder or automated cleaning mechanisms.

Innovation Solution

An adjustable gaming device with a moveable coupling mechanism allows the display device to transition between upright and slanted positions, includes a level cupholder, and features automated cleaning via a disinfectant/UV light system, which can be controlled remotely or automatically based on player preferences and usage patterns.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the display device is fixed in a single position, then the device structure is simple, but it cannot accommodate different player preferences and needs

Engineering Contradiction:
Improvedisplay position adaptabilityVSAvoidcoupling mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display device is made dynamically adjustable through a moveable coupling mechanism that allows transition between upright and slanted positions. This dynamic configuration enables the device to adapt to different player preferences (standing or seated play) while maintaining a relatively simple mechanical structure based on arcuate movement paths.

Inventive Principle:
Principle #15Dynamics

2Productivity

If manual cleaning is required, then the device structure is simple, but operational overhead increases

Engineering Contradiction:
Improveoperational efficiencyVSAvoidcleaning system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The gaming device incorporates an automated cleaning system with disinfectant dispensing and UV lighting capabilities that performs cleaning operations autonomously. This self-service cleaning mechanism reduces operational overhead by eliminating or minimizing manual cleaning requirements, though it does increase the device's structural complexity.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If the cupholder is fixed, then the device structure is simple, but it cannot maintain level position during display device movement

Engineering Contradiction:
Improvecupholder usabilityVSAvoidcupholder mechanism complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The cupholder is designed as a movable component that dynamically adjusts its position in response to display device movement. The cupholder follows the arcuate path of the display device and uses gravity and mechanical guidance to maintain a level orientation throughout the movement, providing consistent usability without requiring complex active control systems.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player comfort and convenience by accommodating various playing positions and maintaining cleanliness, thereby improving the gaming experience and reducing operational overhead.

Implementation Method 1

automated cleaning via a disinfectant/UV light system

Methodology Applied
Scientific EffectUV light disinfection: Absorption (EM radiation)

Data Source

PatentUS20260030954A1Adjustable electronic gaming device and associated systems and methods
Publication Date: 2026.01.29 ARISTOCRAT TECHNOLOGIES INC
  • US20260030954A1 patent drawing
  • US20260030954A1 patent drawing
  • US20260030954A1 patent drawing

AI summary

An electronic gaming device is described. The electronic gaming device includes a display device, a base, and a moveable coupling mechanism configured to couple the display device to the base and facilitate movement of the display device along an arcuate path and relative to the base between a first position and a second position wherein in the first position the display device is held in an upright position and in the second position the display device is held in a lowered position.