Gaming Display Localized Sound Generation
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Electronic gaming machines lack the ability to produce localized in-screen sounds effectively, failing to provide an immersive audio experience that aligns with the visual elements on the screen, which limits player engagement and realism in games.
Innovation Solution
The integration of a processor, memory device, and display device in electronic gaming machines that track player head and hand positions to generate audio streams, allowing sounds to emanate from specific locations on the screen based on the position of virtual objects, enhancing the 3D audio experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional speakers are used to produce sounds in electronic gaming machines, then the audio output is generated, but the sounds do not align with the visual elements on the screen, reducing immersion and realism
Solution Approach 1:
The patent transitions from traditional omnidirectional speaker sound output to localized sound generation at specific screen coordinates. By mapping sound output to the two-dimensional screen space and integrating it with the third-dimensional audio field, the system creates a four-dimensional audio-visual experience where sound location corresponds precisely to visual element position on the screen.
Solution Approach 2:
The patent introduces a sound localization system that acts as an intermediary between the visual display and the audio output. This intermediary component receives visual element position data, calculates corresponding sound emission points on the screen, and directs audio output to those specific locations, thereby synchronizing the spatial relationship between visual and auditory stimuli.
2Adaptability or versatility
If the system tracks player head and hand positions to generate localized sounds, then the immersive audio experience is enhanced, but the processing requirements and system complexity increase
Solution Approach 1:
The display device is designed to perform multiple functions simultaneously: visual display, sound localization, and player interaction tracking. By integrating these functions into a single unified system, the patent eliminates the need for separate dedicated hardware components for each function, thereby reducing overall system complexity while maintaining high adaptability to player position and interaction.
Solution Approach 2:
The system uses the display device's own capabilities to generate localized sounds at screen coordinates rather than requiring external audio equipment. The display device itself serves as both the visual and auditory output medium, and the player hand tracker provides self-contained interaction detection without needing separate complex sensing systems.
Data Source
AI summary
The present disclosure relates to electronic gaming systems, and more particularly electronic gaming machines having display devices that produce localized in-screen sounds.


