Multi-Screen Gaming Display Parallax Artifact Reduction

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Solution Overview

Problem

Gaming systems with multiple display screens face issues with parallax artifacts, which distort the perception of three-dimensional images due to the predetermined distance between screens, causing parts of the image to appear on different lines of sight, leading to a non-cohesive and distorted view for the player.

Innovation Solution

The gaming system determines specific locations on each display screen to display image portions such that the appearance of parallax artifacts is reduced or eliminated by adjusting the distances from reference planes based on the player's viewpoint and the distance between screens, ensuring that corresponding image parts fall on the same line of sight.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Volume of moving object

If multiple display screens are used to generate three-dimensional images with actual depth, then the depth perception is improved, but parallax artifacts appear causing distorted perception

Engineering Contradiction:
Improvedepth of three-dimensional imageVSAvoidparallax artifacts
Core Design Contradiction:
Volume of moving objectVSObject-affected harmful factors

Solution Approach 1:

The patent applies local quality by displaying different portions of the three-dimensional image on different display screens at different distances from the player. Specifically, closer portions are displayed on screens closer to the player while farther portions are displayed on screens farther away, creating local variations in display depth that match the perceived three-dimensional structure and eliminate parallax artifacts.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent adds a spatial dimension by positioning multiple display screens at different distances from the player along the depth axis. This transforms a two-dimensional display problem into a three-dimensional display solution, where each screen operates at a different depth plane to render appropriate image portions, thereby eliminating the parallax distortion inherent in single-plane displays.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Volume of moving object

If display screens are positioned at different distances to create three-dimensional depth, then actual depth is achieved, but image portions appear on different lines of sight causing non-cohesive view

Engineering Contradiction:
Improvethree-dimensional depthVSAvoidcohesiveness of image view
Core Design Contradiction:
Volume of moving objectVSStability of the object's composition

Solution Approach 1:

The patent assigns different display depths to different spatial regions of the three-dimensional image based on their actual depth. Closer objects are rendered on closer screens while farther objects are rendered on farther screens, creating local depth variations that maintain image cohesiveness and prevent parallax artifacts by ensuring all image portions lie on consistent lines of sight from the player's viewpoint.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent segments the three-dimensional image into different depth-based portions and assigns each portion to appropriate display screens based on its depth. This segmentation allows the system to manage the complexity of multi-screen display by treating different depth regions independently, ensuring each region is displayed at the correct depth plane to maintain overall image cohesiveness.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8749582B2Gaming system having reduced appearance of parallax artifacts on display devices including multiple display screens
Publication Date: 2014.06.10 INTERNATIONAL GAME TECHNOLOGY INC
  • US8749582B2 patent drawing
  • US8749582B2 patent drawing
  • US8749582B2 patent drawing

AI summary

Various embodiments of the present disclosure provide gaming systems having reduced appearance of parallax artifacts on display devices including multiple display screens. In one embodiment, the gaming system determines a location on a first display screen of a display device at which to display a portion of a first image and subsequently determines, based on that determined location and one or more other variables, a location on a second display screen of the display device at which to display a portion of a second image such that the appearance of parallax artifacts associated with the first image and the second image is reduced or eliminated.