Dynamic Gaming Display Position Expansion for Win Line Variety

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Solution Overview

Problem

Current gaming systems lack alternatives to maintain or increase player enjoyment, as they rely on traditional reel-based or video machines with limited dynamic features.

Innovation Solution

A gaming system that dynamically adjusts display positions and symbol displays based on defined conditions, allowing for additional symbol positions to be added and special symbols to be displayed across all positions in a group, enhancing gameplay experience through increased symbol visibility and win line possibilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional reel-based or video machines are used, then the gaming system structure is simple, but player enjoyment cannot be maintained or increased

Engineering Contradiction:
Improvegaming experience varietyVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic modification of display position groups during game play. The system adds or removes display positions based on game conditions, symbol counts, and special symbol appearances. This dynamic adjustment creates varying gameplay experiences without requiring multiple physical machines, resolving the contradiction between experience variety and system complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces an additional dimension of gameplay by allowing the number of display positions to vary during game play. Instead of a fixed grid, the system dynamically adjusts the dimensions of the symbol display area, creating new win line possibilities and gameplay variations while maintaining the same basic machine structure.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If the number of display positions is fixed, then the system is simple to operate, but win line opportunities are limited

Engineering Contradiction:
Improvewin line opportunitiesVSAvoiddisplay position management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system pre-defines multiple display position groups that can be activated based on game conditions. Rather than dynamically creating complex position arrangements during play, the patent prepares various configuration patterns in advance and selects among them based on symbol counts and special conditions, simplifying the management complexity while maintaining numerous win line opportunities.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent divides the display area into multiple independent display position groups, each capable of being activated or deactivated based on game conditions. This segmentation allows the system to manage complexity by treating each group independently while collectively providing numerous win line combinations and gameplay variations.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If special symbols appear frequently, then player engagement increases, but the probability control becomes more complex

Engineering Contradiction:
Improveplayer engagementVSAvoidprobability control mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms where symbol counts and special symbol appearances trigger specific responses. When certain conditions are met (e.g., counting a defined number of symbols or detecting special symbols), the system automatically adjusts display position groups or triggers bonus features, creating engaging gameplay while maintaining controlled probability through pre-defined trigger conditions rather than complex real-time calculations.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9978222B2Gaming system and a method of gaming
Publication Date: 2018.05.22 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9978222B2 patent drawing
  • US9978222B2 patent drawing
  • US9978222B2 patent drawing

AI summary

A gaming system is disclosed that comprises a symbol selector arranged to select a plurality of symbols for display in a respective plurality of display positions in a plurality of display position groups, a condition determiner arranged to determine whether a defined condition exists based on the displayed symbols, and a special symbol determiner arranged to determine whether a special symbol is displayed. The gaming system is arranged to add at least one display position to at least one display position group in response to existence of the defined condition. The gaming system is also arranged to cause a particular symbol to be displayed in all display positions of a display position group when the special symbol is displayed in the display position group.