Gaming System Dynamic Display Positions Win Lines

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Solution Overview

Problem

Conventional gaming systems lack variety and increased player engagement, as they rely on fixed display positions and win patterns independent of size and location, limiting the number of possible winning combinations and player enjoyment.

Innovation Solution

A gaming system with display positions of varying sizes and locations, where win patterns are dependent on these variables, allowing for a symbol selector, outcome evaluator, and prize allocator to create dynamic and engaging gameplay experiences through special game modes and increased display positions, enhancing the likelihood of winning outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed display positions and win patterns are used, then the gaming system is simple to operate, but player engagement and variety are limited

Engineering Contradiction:
Improvevariety of win patternsVSAvoiddisplay position configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic display positions that can change size and location during gameplay, transitioning between normal mode (fixed positions) and special game mode (variable positions). This allows the system to adapt win patterns dynamically based on game state, increasing variety without permanently complicating the basic interface.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes parameters of display positions including size, location, and number of positions displayed. During special game mode, display positions can be enlarged, relocated, or multiplied, creating variable win patterns. This parameter variability provides game variety while maintaining a consistent underlying system structure.

Inventive Principle:
Principle #35Parameter changes

2Illumination intensity

If display positions are made larger, then symbol visibility is improved, but the number of possible win lines decreases

Engineering Contradiction:
Improvesymbol visibilityVSAvoidnumber of win lines
Core Design Contradiction:
Illumination intensityVSProductivity

Solution Approach 1:

The patent introduces an additional dimension to the display by allowing positions to extend beyond the traditional reel boundaries. Display positions can wrap around edges or overlap between reels, creating win lines that traverse the display in non-traditional paths. This maintains symbol visibility while increasing the number of possible winning configurations.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system allows multiple display positions to be nested or overlapped in a way that creates hierarchical win patterns. Larger display positions can contain or overlap with smaller positions, creating multiple levels of win evaluation simultaneously, thus maintaining visibility while increasing win line complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Adaptability or versatility

If the number of display positions is increased, then player engagement is improved, but the display area requirements increase

Engineering Contradiction:
Improvenumber of display positionsVSAvoiddisplay area
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent implements flexible display boundaries where virtual display positions can extend beyond physical reel boundaries. Display positions can wrap around edges, overlap between reels, or appear in multiple locations simultaneously, effectively increasing the number of display positions without requiring proportional increases in physical display area.

Inventive Principle:
Principle #30Flexible shells and thin films

Solution Approach 2:

The system dynamically adjusts the number and arrangement of display positions based on game mode. During special game mode, additional display positions are activated or existing positions are replicated at different locations, creating the effect of increased positions without permanently expanding the display hardware requirements.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9767654B2Gaming system and a method of gaming
Publication Date: 2017.09.19 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9767654B2 patent drawing
  • US9767654B2 patent drawing
  • US9767654B2 patent drawing

AI summary

A gaming system is disclosed which comprises a symbol selector arranged to select a plurality of symbols for display at a corresponding plurality of display positions, an outcome evaluator arranged to determine whether the selected symbols correspond to a winning symbol combination by evaluating symbols disposed in defined win lines, and a prize allocator arranged to allocate a prize to a player when a winning symbol combination exists in a defined win line. At least one display position is of different size to at least one other display position and the defined win lines are dependent on the respective sizes of and locations of the display positions. A corresponding method is also disclosed.