Gaming Display Interface Switching for Graphics Power Reduction
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Electronic gaming machines (EGMs) consume significant amounts of energy and generate excessive heat, leading to increased operational costs and environmental concerns, necessitating more efficient power consumption control.
Innovation Solution
Implementing a system with a processor circuit and memory that manage graphical content distribution through multiple display interfaces, allowing for power consumption reduction by switching between different graphical content modes based on trigger conditions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If high-performance graphics processing is used to provide graphical content through multiple display interfaces, then display quality and functionality are improved, but power consumption increases significantly
Solution Approach 1:
The system dynamically switches between a first graphics processing unit and a second graphics processing unit based on operational conditions. The processor selectively activates which GPU to use, allowing the system to adapt its graphics processing capabilities to match the current demand, thereby reducing power consumption when full performance is not required while maintaining display quality when needed.
Solution Approach 2:
The system changes the operational parameters of the graphics processing units by switching between different GPUs with different power characteristics. The processor monitors conditions and adjusts which GPU is active, effectively changing the power consumption parameter while maintaining the ability to provide quality graphical content when required.
2Ease of operation
If continuous graphical content delivery through multiple interfaces is maintained, then user experience and functionality are preserved, but heat generation increases
Solution Approach 1:
The system dynamically selects between graphics processing units based on thermal and operational conditions. When heat generation becomes excessive, the processor can switch to a more energy-efficient GPU or reduce graphics processing intensity, thereby controlling heat generation while maintaining essential functionality through the display interfaces.
3Adaptability or versatility
If multiple display interfaces operate simultaneously at full capability, then system versatility and user interaction are enhanced, but operational costs increase
Solution Approach 1:
The system dynamically allocates graphics processing resources across multiple display interfaces based on actual demand. The processor monitors which interfaces are actively being used and adjusts GPU utilization accordingly, allowing the system to maintain versatility and support multiple interfaces when needed while reducing operational costs by avoiding unnecessary full-capability operation of all interfaces simultaneously.
Data Source
AI summary
A gaming device includes a display device, a processor circuit, a first gaming device display interface coupled to the processor circuit, a second gaming device display interface coupled in series between the first gaming device display interface and the display device, and a memory coupled to the processor circuit. First graphical content is provided to the second gaming device display interface via the first gaming device display interface, and the first graphical content is provided to the display device via the second gaming device display interface. In response to a determination that a first trigger condition indicative of a power consumption reduction state for the gaming device has been satisfied, second graphical content is provided to the display device via the second gaming device display interface, and discontinue provision of the first graphical content via the first gaming device display interface is discontinued.


