Gaming Display Interface Switching for Graphics Power Reduction

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Solution Overview

Problem

Electronic gaming machines (EGMs) consume significant amounts of energy and generate excessive heat, leading to increased operational costs and environmental concerns, necessitating more efficient power consumption control.

Innovation Solution

Implementing a system with a processor circuit and memory that manage graphical content distribution through multiple display interfaces, allowing for power consumption reduction by switching between different graphical content modes based on trigger conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If high-performance graphics processing is used to provide graphical content through multiple display interfaces, then display quality and functionality are improved, but power consumption increases significantly

Engineering Contradiction:
Improvedisplay qualityVSAvoidpower consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The system dynamically switches between a first graphics processing unit and a second graphics processing unit based on operational conditions. The processor selectively activates which GPU to use, allowing the system to adapt its graphics processing capabilities to match the current demand, thereby reducing power consumption when full performance is not required while maintaining display quality when needed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the operational parameters of the graphics processing units by switching between different GPUs with different power characteristics. The processor monitors conditions and adjusts which GPU is active, effectively changing the power consumption parameter while maintaining the ability to provide quality graphical content when required.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If continuous graphical content delivery through multiple interfaces is maintained, then user experience and functionality are preserved, but heat generation increases

Engineering Contradiction:
ImprovefunctionalityVSAvoidheat generation
Core Design Contradiction:
Ease of operationVSTemperature

Solution Approach 1:

The system dynamically selects between graphics processing units based on thermal and operational conditions. When heat generation becomes excessive, the processor can switch to a more energy-efficient GPU or reduce graphics processing intensity, thereby controlling heat generation while maintaining essential functionality through the display interfaces.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If multiple display interfaces operate simultaneously at full capability, then system versatility and user interaction are enhanced, but operational costs increase

Engineering Contradiction:
Improvesystem versatilityVSAvoidoperational costs
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by stationary object

Solution Approach 1:

The system dynamically allocates graphics processing resources across multiple display interfaces based on actual demand. The processor monitors which interfaces are actively being used and adjusts GPU utilization accordingly, allowing the system to maintain versatility and support multiple interfaces when needed while reducing operational costs by avoiding unnecessary full-capability operation of all interfaces simultaneously.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12586437B2Controlling power consumption in graphics components of gaming devices
Publication Date: 2026.03.24 INTERNATIONAL GAME TECHNOLOGY INC
  • US12586437B2 patent drawing
  • US12586437B2 patent drawing
  • US12586437B2 patent drawing

AI summary

A gaming device includes a display device, a processor circuit, a first gaming device display interface coupled to the processor circuit, a second gaming device display interface coupled in series between the first gaming device display interface and the display device, and a memory coupled to the processor circuit. First graphical content is provided to the second gaming device display interface via the first gaming device display interface, and the first graphical content is provided to the display device via the second gaming device display interface. In response to a determination that a first trigger condition indicative of a power consumption reduction state for the gaming device has been satisfied, second graphical content is provided to the display device via the second gaming device display interface, and discontinue provision of the first graphical content via the first gaming device display interface is discontinued.