Gaming Machine Display Segmentation for Player Input
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Solution Overview
Problem
Existing gaming machines lack an efficient method to reveal game play results to players while also displaying potential results that could have been collected if the player had made different selections.
Innovation Solution
The gaming machine is equipped with a display system that shows game objects in a selectable state for a defined period, allowing players to select objects and receive corresponding results. Additionally, the machine displays unselected results for objects that were not chosen, providing a continuous reveal of potential winnings.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If the gaming machine displays only selected game results, then the player can clearly see their winnings, but the player cannot see potential winnings from unselected game objects
Solution Approach 1:
The display system is segmented into multiple regions: a first region displaying selected game results and a second region displaying unselected game results. This segmentation allows both types of information to be presented simultaneously without confusion, resolving the contradiction by organizing information spatially rather than requiring a single display area.
Solution Approach 2:
The patent introduces a spatial dimension to the display by creating separate display regions (first region and second region) for different types of game results. This dimensional separation allows players to view both selected and unselected results simultaneously, eliminating information loss without significantly increasing overall system complexity.
2Loss of information
If the gaming machine reveals all game results immediately, then players can see potential winnings, but the game loses suspense and player engagement
Solution Approach 1:
By segmenting the display into first and second regions, the system reveals unselected results in a separate area rather than mixing them with selected results. This maintains game suspense in the primary display area while providing potential winnings information in a secondary area, balancing information disclosure with player engagement.
Solution Approach 2:
Different regions of the display have different qualities and purposes: the first region maintains suspense for selected results, while the second region provides informational value for unselected results. This local differentiation allows each region to serve its specific function without compromising the overall player experience.
3Loss of information
If the gaming machine uses a single display area for game results, then the display is simple, but it cannot show both selected and unselected results simultaneously
Solution Approach 1:
The display area is segmented into multiple functional regions that can simultaneously present different types of game results. This segmentation enables comprehensive information display without requiring a single large display area, as each region is optimized for its specific purpose.
Solution Approach 2:
The patent utilizes spatial dimensionality by creating multiple display regions within the available display area. This allows simultaneous presentation of selected and unselected results without expanding the physical display device, effectively using the existing display space more efficiently.
Data Source
AI summary
A method includes causing a display device to display a number of game objects in an object field. Each game object is displayed in a player selectable state over a selection period for the respective game object and displayed as transforming to an unselected reveal state upon completion of the selection period for the respective game object to reveal an unselected result value. The method further includes receiving a number of player selection inputs, each player selection input selecting a respective one of the game objects residing in the object field while in the player selectable state. In response to the receipt of the player selection input for a respective game object, the method includes both debiting a player account by a predefined value and causing the display device to display the selected game object transform to a selection area reveal state displaying a result value.


