Gaming Display Shutter Assembly for Dynamic Visual Effects

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Solution Overview

Problem

Gaming machines face challenges in continuously attracting players' attention with conventional visual effects, as existing features like symbol patterns, background sounds, and reel spinning schemes have limitations in maintaining engagement.

Innovation Solution

A display device for gaming machines featuring a shutter assembly with sliding doors and a driving unit, allowing for precise control of the display panel's visibility, enhancing rendering effects and player engagement through varied and dynamic visual presentations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional visual effects (symbol patterns, background sounds, reel spinning schemes) are used, then gaming machines can provide basic entertainment, but they fail to continuously attract players' attention

Engineering Contradiction:
Improvevisual effect varietyVSAvoidplayer attention retention
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies the dynamics principle by introducing a shutter assembly with sliding doors that can dynamically change the visible area of the display panel. The sliding doors move along guides to reveal different portions of the display panel, creating dynamic visual effects that transition between hidden and visible states. This dynamic mechanism allows the same display hardware to present varied visual content, thereby continuously attracting and retaining player attention without requiring multiple different display devices.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the display panel is fully visible, then players can see all game content, but the rendering effects and visual engagement are limited

Engineering Contradiction:
Improverendering effectsVSAvoiddisplay panel visibility
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent applies segmentation by dividing the display panel into multiple visible portions through the shutter assembly with sliding doors. The display panel is segmented into different regions that can be independently revealed or hidden by the sliding doors moving along guides. This segmentation allows the system to show different portions of the display panel at different times, creating varied rendering effects and visual presentations while using a single display panel, thereby enhancing visual engagement without requiring multiple display devices.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If a shutter assembly with sliding doors is introduced, then visual engagement is enhanced, but the device complexity increases

Engineering Contradiction:
Improvevisual presentation varietyVSAvoidshutter assembly structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies universality by designing the sliding doors to serve multiple functions: they act as both structural components (guides, door bodies) and functional elements (controlling display visibility, creating visual effects). The sliding doors move along guides to reveal different portions of the display panel, and the same mechanism can create various visual presentations including hidden display states and partial visibility states. This multi-functionality reduces the need for separate components for each visual effect, thereby enhancing visual engagement while minimizing the increase in device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8951117B2Display device for gaming machine and gaming machine including the same
Publication Date: 2015.02.10 INTERBLOCK DOO
  • US8951117B2 patent drawing
  • US8951117B2 patent drawing
  • US8951117B2 patent drawing

AI summary

A display device for a gaming machine according to an embodiment of the present invention includes: a display panel configured to display images for a game; a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a first guide and a second sliding door configured to move along a second guide; and a driving unit configured to drive the first sliding door, wherein at least one of the first sliding door and the second sliding door includes a catching member configured to catch another of the first sliding door and the second sliding door such that the second sliding door follows movement of the first sliding door.