Non-Coplanar Gaming Display with Curvilinear Transition Device

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Solution Overview

Problem

Traditional gaming terminals have limited display configurations, resulting in unused 'dead' space between primary and top-box displays, which can reduce player engagement and entertainment value.

Innovation Solution

The implementation of side-by-side electronic display devices in a non-coplanar relationship, spaced apart with an electronic display-transition device that features a curvilinear video display screen to dynamically connect and enhance the visual experience between the two displays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If traditional coplanar display arrangement is used, then manufacturing simplicity is maintained, but dead space is created reducing player engagement

Engineering Contradiction:
Improvedisplay area utilizationVSAvoiddisplay arrangement complexity
Core Design Contradiction:
Area of stationary objectVSDevice complexity

Solution Approach 1:

The patent transitions from a coplanar (2D) display arrangement to a three-dimensional configuration where displays are positioned at different depths and angles. The primary display, secondary display, and tertiary display are arranged in a non-coplanar fashion, utilizing vertical and depth dimensions to eliminate dead space while maintaining manufacturing feasibility through modular mounting structures.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent implements a nested display configuration where the secondary display is positioned within the visual field of the primary display, and the tertiary display fills the gap between them. This nesting approach allows multiple displays to occupy overlapping or adjacent spatial zones, maximizing area utilization without requiring proportionally increased device volume.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Area of stationary object

If displays are positioned close together, then dead space is eliminated, but visual connection and aesthetic appeal may be compromised

Engineering Contradiction:
Improvecontinuous display areaVSAvoidvisual coherence
Core Design Contradiction:
Area of stationary objectVSShape

Solution Approach 1:

The patent introduces a transition device as an intermediary element positioned between the primary and secondary displays. This transition device includes visual elements that create a gradient or bridging effect, allowing the displays to be spaced apart physically while maintaining visual continuity. The transition device acts as a mediator that connects disparate display elements into a cohesive visual experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If non-coplanar display arrangement is implemented, then player engagement is enhanced, but manufacturing complexity increases

Engineering Contradiction:
Improvedisplay configuration flexibilityVSAvoidassembly complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent divides the display system into separate modular segments (primary display module, secondary display module, tertiary display module, and transition device module). Each module can be manufactured, tested, and adjusted independently, then assembled into the final non-coplanar configuration. This segmentation reduces manufacturing complexity by allowing standardized production of individual components rather than requiring complex custom fabrication of the entire assembly.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9171418B2Gaming devices and gaming systems with multiple display device arrangement
Publication Date: 2015.10.27 LNW GAMING INC
  • US9171418B2 patent drawing
  • US9171418B2 patent drawing
  • US9171418B2 patent drawing

AI summary

Gaming systems, gaming terminals, and multi-display arrangements for a wagering game terminal are presented herein. A gaming system for conducting a wagering game is disclosed which includes at least one input device, at least one processor, first and second electronic display devices, and an electronic display-transition device. The first and second electronic display devices are mounted in side-by-side, non-coplanar relationship and spaced a gap apart from each other. Each of the display devices is configured to dynamically display aspects of the wagering game. The electronic display-transition device extends across the gap from the first electronic display device to the second electronic display device. The electronic display-transition device is also configured to dynamically display aspects of the wagering game. The electronic display-transition device can have a curvilinear cross-sectional profile and/or a flexible display screen.