Gaming Machine Draw Skip Controller
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Solution Overview
Problem
Existing gaming machines with multiple terminals struggle to maintain player interest due to repetitive common games resulting in draws, leading to excessive waiting times and loss of engagement.
Innovation Solution
A gaming machine system where a center controller manages a series of common games, skipping game results indicating draws and adjusting the number of repeated games to prevent prolonged waiting, ensuring a balanced and engaging experience by outputting remaining game results to terminals.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If common games are repeatedly played to determine non-draw results, then game fairness is maintained, but player waiting time increases excessively
Solution Approach 1:
The center controller pre-determines a series of common game results in advance and stores them in memory. When a common game is requested, the controller retrieves predetermined results from memory rather than playing actual games, thereby reducing player waiting time while maintaining game fairness through pre-computed fair results.
Solution Approach 2:
The system skips through multiple common game results that would result in draws by retrieving them directly from memory without actually playing those games. This allows the system to quickly find a non-draw result by skipping over unnecessary draw outcomes, significantly reducing the time players would otherwise wait.
2Loss of information
If all common game results are displayed to terminals, then complete information is provided, but player engagement decreases due to repetitive draws
Solution Approach 1:
The center controller extracts and filters out common game results that result in draws from the complete series of predetermined results. Only the non-draw results are selected and transmitted to gaming terminals, eliminating repetitive draw information that would reduce player engagement while maintaining essential game information.
Solution Approach 2:
The system applies different quality treatment to different game results: high-quality non-draw results are transmitted to terminals for player engagement, while low-quality draw results are filtered out. This local differentiation optimizes information delivery based on the value and player interest in each result type.
3Stability of the object's composition
If the system waits for natural game completion, then game flow is maintained, but entertainment value decreases due to excessive repetitions
Solution Approach 1:
The center controller pre-determines a series of common game results in advance and stores them in memory. When a common game is requested, the controller retrieves predetermined results from memory rather than playing actual games, thereby reducing player waiting time while maintaining game fairness through pre-computed fair results.
Solution Approach 2:
The system skips through multiple common game results that would result in draws by retrieving them directly from memory without actually playing those games. This allows the system to quickly find a non-draw result by skipping over unnecessary draw outcomes, significantly reducing the time players would otherwise wait.
Data Source
AI summary
A gaming machine of the present invention collectively performs determination of a game result, sequentially in relation to a series of crap games until a game result other than a draw is to occur. Then, of game results of the series of crap games thus determined sequentially through collectively performed determination of game results, the gaming machine skips at least partially one or more game results each indicating a draw, and sequentially outputting remaining one or more game results to the slot machines 10.


