Gaming System Dual Pay Table Adaptability

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Solution Overview

Problem

Conventional gaming systems lack variety to maintain or increase player enjoyment, as they rely on a single pay table for determining winning outcomes, which can lead to reduced chances of achieving larger prizes.

Innovation Solution

Implementing a gaming system with both a base pay table and a special pay table, where the special pay table offers winning outcomes with fewer required symbols during a special game mode, increasing the likelihood of larger prizes by altering the number of symbols needed for a win combination.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single base pay table is used to determine winning outcomes, then the game rules remain simple and easy to understand, but the player enjoyment and likelihood of obtaining larger prizes decrease

Engineering Contradiction:
Improvegame mode varietyVSAvoidpay table structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The pay table is segmented into multiple distinct pay tables (base pay table, first special pay table, second special pay table), each associated with different game modes. This segmentation allows the system to offer varied winning conditions and prize structures without complicating the overall game mechanics, as each pay table operates independently with its own symbol requirements and payout values.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically switches between different pay tables based on the active game mode. During base game mode, the base pay table is active; during first special game mode, the first special pay table becomes active; and during second special game mode, the second special pay table is active. This dynamic switching enables the game to adapt its difficulty and reward structure in real-time, enhancing player engagement without requiring players to understand multiple complex rule sets simultaneously.

Inventive Principle:
Principle #15Dynamics

2Reliability

If the number of symbols required for a win combination is increased to maintain game difficulty, then the game remains challenging, but the likelihood of achieving winning outcomes and obtaining prizes decreases

Engineering Contradiction:
Improvewinning outcome frequencyVSAvoidprize acquisition difficulty
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

Different pay tables have different local qualities in terms of symbol requirements. The base pay table requires a higher number of matching symbols (e.g., 3 or more) for winning outcomes, maintaining game challenge. In contrast, the first special pay table requires fewer symbols (e.g., 2 or more) and the second special pay table requires even fewer symbols (e.g., 1 or more). This local differentiation allows each game mode to have its own optimal balance between challenge and reward frequency.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system changes key parameters of the winning conditions across different pay tables. Specifically, the minimum number of matching symbols required, the symbol types accepted, and the associated payout values are all modified between pay tables. For example, the base pay table might require 3 matching symbols for a jackpot, while the first special pay table requires only 2 symbols for the same jackpot amount, and the second special pay table requires only 1 symbol. These parameter changes directly increase winning frequency in special modes while preserving challenge in base mode.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9711012B2Gaming system and a method of gaming
Publication Date: 2017.07.18 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9711012B2 patent drawing
  • US9711012B2 patent drawing
  • US9711012B2 patent drawing

AI summary

A method of gaming comprising providing a plurality of display positions and selecting a plurality of symbols for display at respective display positions. A base pay table is defined and is usable to determine a prize for a winning outcome when a winning outcome associated with a particular prize comprising a defined win combination of x symbols occurs. It is determined whether a winning outcome exists and, during normal game mode, the base pay table is used to determine a particular prize applicable for a winning outcome when the winning outcome occurs. It is also determined whether a trigger condition exists and if the trigger condition is determined, special game mode is implemented during which the special pay table is used to determine a particular prize applicable for a winning outcome when the winning outcome occurs.