Gaming System Dynamic Award Sequence Interaction
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Solution Overview
Problem
Existing gaming machines lack innovative features to maintain or increase player enjoyment, as they typically rely on static displays for base and bonus games, with limited interaction and engagement.
Innovation Solution
An electronic method and system that displays a sequence of awards, allowing users to make selections to advance and modify the awards, with conditions determining prize awards, incorporating a spinning wheel type enclosure and hidden awards for enhanced interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a spinning wheel type enclosure is used to display a sequence of first awards, then player engagement and enjoyment are enhanced through dynamic visual display, but device complexity increases
Solution Approach 1:
The patent applies the dynamics principle by implementing a spinning wheel type enclosure that rotates to display a sequence of first awards. The wheel transitions from a static display to a dynamic rotating display, creating visual interest and enhancing player engagement. The rotation allows different awards to be presented in sequence, transforming the display mechanism from stationary to motion-based, which directly addresses the need for enhanced player engagement while accepting increased device complexity.
2Adaptability or versatility
If second awards are concealed from the user prior to selection, then player enjoyment is increased through surprise elements, but information transparency is reduced
Solution Approach 1:
The patent applies the preliminary action principle by concealing the second awards associated with each object before the user makes their selection. The system prepares the objects with hidden award values in advance, and only reveals the specific award when the user selects an object. This creates a surprise element that enhances player enjoyment, as players cannot know the value of objects before selecting them, while still maintaining system control over what information is disclosed and when.
3Ease of operation
If the display of first awards is sequentially advanced whenever selections are received, then interactivity is improved, but processing time increases
Solution Approach 1:
The patent applies the continuity of useful action principle by implementing sequential advancement of the first awards display that occurs continuously whenever selections are received. Rather than batch-processing or pausing between selections, the system continuously updates the display to show the next award in the sequence as each selection is made. This maintains constant interactivity and keeps the player engaged, though it requires continuous processing that increases time consumption.
Data Source
AI summary
An electronic method of gaming comprising: displaying a sequence of first awards including a current first award; receiving one or more selections with respect to a plurality of second awards until an award condition is met; modifying the display of the sequence of first awards to sequentially advance the display of the sequence of first awards to thereby change the current first award whenever the one or more selections are received; and making the current first award when the award condition is met.


