Gaming Machine Effect Reel Player Interaction Mechanism
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Solution Overview
Problem
Conventional gaming machines do not allow players to influence the rearrangement of symbols associated with sign effects, limiting player interaction and creating an unnatural gaming experience.
Innovation Solution
A gaming machine with a display system featuring a symbol display region and an effect display region, where players can operate an input device to influence the display of second symbols associated with first symbols, creating the impression of influencing the rearrangement of the first symbols.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If sign effects are displayed based on predetermined rearranged symbols, then the gaming machine can indicate payment signs early, but the player cannot operate or influence the sign effect
Solution Approach 1:
The patent introduces a second display region showing second symbols as an intermediary between the player's operation and the first symbols in the first display region. The player operates buttons to stop the scrolling of second symbols, and this operation is reflected in the first display region, creating the illusion of influencing the first symbols without directly coupling the control mechanisms
Solution Approach 2:
The patent creates a copy of the symbol display system in the second display region. The second symbols are associated with the first symbols and scroll together, but can be independently stopped by player operation. This copy allows player interaction while maintaining the predetermined nature of the actual first symbols
2Ease of operation
If the player can operate to stop sign effect display, then player interaction is enhanced, but the rearranged symbols may appear to be influenced by player operation
Solution Approach 1:
The patent divides the display system into two independent segments: the first display region showing first symbols determined by lottery, and the second display region showing second symbols that can be stopped by player operation. This segmentation allows independent control of each region, ensuring the first symbols remain predetermined while enabling player interaction with the second symbols
Solution Approach 2:
The second display region acts as an intermediary that absorbs player operations. When the player stops the second symbols, it creates the visual effect of influencing the first symbols, but the first symbols remain independently determined by the lottery system, maintaining game fairness
Data Source
AI summary
A gaming machine that is capable of providing information relevant to a winning combination to a player before spinning of a respective one of reels stops in a unit game is provided. When the player's operation is made, in the case where the predetermined symbol is displayed in the effect reel display region 410, symbol arrays of the effect reels are scrolled in an upward direction or in a downward direction and then the predetermined symbol is displayed at the to-be-stopped position, or alternatively, in the case where the predetermined symbol is not displayed, scrolling is controlled so that a symbol displayed immediately after the above situation is replaced with the predetermined symbol and then the predetermined symbol appears from an upper part of the effect reel display region 410, and stops at the to-be-stopped position.


