Gaming System Emotion Estimation via Camera Image Analysis

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Solution Overview

Problem

Current gaming machines lack the ability to adapt to a player's emotional state during a gaming session, leading to a static and predictable experience, and existing solutions involving biometric devices are expensive and difficult to implement in a casino environment.

Innovation Solution

A gaming system that estimates a player's emotional state based on designated events during a gaming session, updating their emotional state data and modifying game features or aspects if triggering conditions are met, such as providing a free play of a bonus game after consecutive losing outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If biometric devices are used to detect player's emotional state, then measurement precision is improved, but device complexity and cost increase

Engineering Contradiction:
Improveemotional state detection accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent uses camera images to create a visual copy of the player's facial expressions and body language, then analyzes this copy to infer emotional state. This avoids the need for complex biometric devices while achieving emotional detection through image processing and pattern recognition algorithms.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces mechanical biometric sensing devices with an optical system (camera) and computational analysis. Instead of using sensors to directly measure physiological parameters, the system uses image capture and software-based emotional state inference, substituting hardware complexity with software processing.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If gaming machines provide static and predictable content, then device complexity is reduced, but adaptability deteriorates

Engineering Contradiction:
Improvegame adaptability to player emotionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic game content that changes based on the player's emotional state. The system continuously monitors emotional indicators and adjusts game parameters, difficulty, or content in real-time, transforming static game content into dynamic, adaptive content that responds to player conditions without requiring complex hardware modifications.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system establishes a feedback loop where the player's emotional state is continuously detected through camera analysis, processed to determine current emotional condition, and used to adjust game content accordingly. This closed-loop feedback enables the game to adapt to player emotions while maintaining manageable system complexity through software-based control.

Inventive Principle:
Principle #23Feedback

3Measurement precision

If camera and biometric devices are deployed in casino environment, then emotional state detection capability is improved, but reliability deteriorates due to environmental interference

Engineering Contradiction:
Improveemotional state estimation accuracyVSAvoiddetection reliability in casino environment
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The patent introduces image processing and pattern recognition algorithms as intermediaries between the camera capture and emotional state determination. These computational intermediaries filter out environmental noise and focus on relevant facial expression and body language features, improving reliability in the challenging casino environment with varying lighting, movement, and distractions.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8998709B2Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events
Publication Date: 2015.04.07 INTERNATIONAL GAME TECHNOLOGY INC
  • US8998709B2 patent drawing
  • US8998709B2 patent drawing
  • US8998709B2 patent drawing

AI summary

The present disclosure provides gaming systems, gaming devices, and methods providing an estimated emotional state of a player based on the occurrence of one or more designated events. When a player initiates a gaming session, the gaming system estimates the player's emotional state and generates estimated emotional state data that represents that estimation of the player's emotional state. For each of one or more designated events that occurs, the gaming system updates the player's estimated emotional state using an expected emotional response to that designated event. More specifically, the gaming system updates the player's estimated emotional state data using expected emotional response data representing the expected emotional response to that designated event. If one or more triggering conditions associated with the player's estimated emotional state is satisfied during the gaming session, the gaming system modifies one or more functions, aspects, or features of the gaming system.