Gaming Engine Peer-to-Peer Communication for Synchronized Media
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Solution Overview
Problem
Existing avatar-based simulation and video conferencing systems face challenges in establishing stable, real-time video and audio connections between remotely located users, often resulting in varying latencies and degraded user experiences due to separate management of communication protocols and gaming engines.
Innovation Solution
A peer-to-peer communication system integrated with a gaming engine using WebRTC and a unified network layer to transmit synchronized audio, video, and data packets, incorporating signal processing algorithms for real-time voice morphing and recording capabilities, and device management for seamless interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If separate management of communication protocols and gaming engines is used, then system modularity is improved, but latency consistency and user experience deteriorate
Solution Approach 1:
The patent merges the communication protocol management and gaming engine into a unified architecture where the gaming engine directly manages peer-to-peer communication links. This integration eliminates the latency issues caused by separate management while maintaining system functionality through careful design of the unified structure.
2Ease of operation
If real-time peer-to-peer communication link is established, then user experience is improved, but network stability and latency control worsen
Solution Approach 1:
The gaming engine acts as an intermediary that manages the peer-to-peer communication links between users. It coordinates the establishment and maintenance of these links, handling network stability concerns while enabling real-time communication for improved user experience.
3Adaptability or versatility
If audio and video streams are transmitted separately, then transmission flexibility is improved, but synchronization accuracy deteriorates
Solution Approach 1:
The patent combines audio and video stream transmission into a unified process managed by the gaming engine. While maintaining the ability to handle different stream types separately for flexibility, the system ensures synchronization accuracy through coordinated transmission and reception handling within the integrated architecture.
Data Source
AI summary
A peer to peer communication system and method are provided to enable interfacing with an application running on a gaming engine for an avatar simulation or video conference. The system and method establish a real-time peer-to-peer communication link between remotely located users for transmission in real-time of audio, video, and data communications. The system and method capture incoming audio and video transmissions from input devices operable by the users while controlling one or more avatars, and transmit, in real time, synchronized audio, video, and data communications to the users over the communication link.


