Electronic Gaming System Event Capture and Replay
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Solution Overview
Problem
Conventional electronic gaming machines do not provide players with the option to store or share their winning game experiences, limiting the ability to replay or share celebratory moments with others.
Innovation Solution
An electronic gaming system that includes a display device, memory, and a processor to capture and store game events, allowing players to save and replay winning outcomes, and share them with designated recipients via digital content overlay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional electronic gaming machines are used, then the gaming function is provided, but the ability to store and share winning experiences is missing
Solution Approach 1:
The gaming system is enhanced to perform multiple functions: not only providing the base game but also detecting game events, capturing images, storing data, generating digital content, and enabling sharing across multiple devices. This multi-functionality resolves the contradiction by integrating storage and sharing capabilities into the existing gaming machine without requiring entirely separate systems.
Solution Approach 2:
A server acts as an intermediary between the gaming machine and external devices (mobile phones, tablets, computers). The server receives game event data and images from the gaming machine, stores them, and distributes them to authorized devices. This intermediary approach enables sharing functionality without directly complicating the gaming machine's core architecture.
2Ease of operation
If game events are stored and shared with multiple devices, then player engagement is enhanced, but data management complexity increases
Solution Approach 1:
The system automatically detects game events, captures images, and initiates sharing processes without requiring manual player intervention. The server automatically manages data distribution to authorized devices, reducing the operational burden on players while enhancing engagement through automatic celebration sharing.
Solution Approach 2:
The system provides feedback to players about their game events being captured and shared. Players receive notifications when their winning moments are stored and can view them on authorized devices. This feedback loop enhances player engagement by confirming that their experiences are being preserved and shared as intended.
Data Source
AI summary
A system for playing a wagering game is described. The system includes a display device, a memory device, and a processor configured to execute instructions stored in the memory device, which when executed, cause the processor to at least: provide the wagering game on the display device; determine whether a game event has occurred during the wagering game; store a copy of the game event in the memory device in response to determining that the game event has occurred; generate digital content in response to determining that the game event has occurred; overlay the digital content on the copy of the game event; and provide access to the copy of the game event with the digital content overlaid thereon to at least one replay recipient.


