Gaming Machine Event Display Synchronization with Audio Beat
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Solution Overview
Problem
In gaming machines, the timing of events displayed on the screen is not synchronized with the beat of the background music, leading to potential discomfort for players due to timing lags between event display and audio reproduction.
Innovation Solution
A gaming machine with a controller that synchronizes the display of events with the tempo data of the background music, dynamically configuring animation data to ensure events are displayed at beat-aligned timings, using tempo data to determine the optimal display timing and incorporating player operations and rhythm patterns for synchronized event expressions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If the audio file reproduction timing is synchronized with the beat, then the audio synchronization is improved, but the display timing of events is not synchronized with the beat causing player discomfort
Solution Approach 1:
The patent merges the audio synchronization mechanism with the display timing mechanism by using a common beat timing reference. The event display timing is determined based on the same beat information used for audio reproduction, ensuring that both audio and visual elements are synchronized to the musical rhythm, thereby resolving the contradiction between audio precision and player comfort.
2Adaptability or versatility
If event display timing is determined independently, then display flexibility is improved, but timing lag between event display and audio reproduction occurs
Solution Approach 1:
The patent introduces beat timing information as an intermediary element that mediates between the audio reproduction system and the display system. The controller determines event display timing based on this intermediary beat reference, allowing independent control of display flexibility while maintaining synchronization with audio reproduction through the common beat timing mediator.
Data Source
AI summary
A technique of synchronizing a timing to display an event in a game with a beat of a sound is provided. A gaming machine includes a display, a speaker, a storage device that stores tempo data including beat information of the entire BGM and BGM sound data, and a controller connected to the display, the speaker, and the storage device. The controller starts a display of a progression of a game in the display while causing the speaker to output the BGM on the basis of the BGM sound data, determines a timing at which an event is displayed on the display on the basis of the tempo data, dynamically configures animation data so that the event is displayed at the determined timing, and causes the dynamically configured animation data to be displayed on the display.


