Gaming Event Ledger Notarization for Cheating Detection
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Solution Overview
Problem
Existing technologies have not effectively addressed the issue of cheating and data tampering in gaming events, particularly in eSporting and other computer-based gaming, where there is a need for real-time validation and notarization of event data to maintain integrity.
Innovation Solution
Utilizing ledger data structures, such as blockchains and distributed ledgers, to chronicle and notarize event data by aggregating game-associated data into blocks and storing them in a ledger structure, providing real-time and post-event validation and immutability.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional centralized databases are used to store gaming event data, then data access and modification are simple and efficient, but the data is vulnerable to tampering and cheating without immutable protection
Solution Approach 1:
A blockchain intermediary layer is introduced between the gaming event data sources and the storage system. This blockchain acts as a trusted mediator that receives event data, validates it through consensus mechanisms, and stores it in an immutable manner. The blockchain intermediary resolves the contradiction by providing mathematical guarantees of data integrity while maintaining a manageable level of complexity through standardized protocols and distributed consensus algorithms.
2Reliability
If ledger data structures like blockchain are used to notarize event data, then data tampering detection capability is significantly improved, but real-time processing speed decreases
Solution Approach 1:
The event data is segmented into discrete blocks that are processed and validated independently through the ledger system. Each block contains a set of event data and is cryptographically linked to previous blocks. This segmentation allows for parallel processing of multiple event streams, improving overall processing throughput while maintaining the security and tampering detection capabilities of the ledger structure.
Solution Approach 2:
Instead of requiring complete validation of all event data attributes through the full consensus process, the system applies partial validation where only critical fields are subjected to the complete ledger notarization process. Non-critical data can be stored with lighter validation, reducing processing overhead while maintaining adequate tampering detection for the most important event data elements.
3Loss of information
If all gaming event data is stored in the ledger structure, then complete audit trail is achieved, but storage requirements and computational overhead increase significantly
Solution Approach 1:
The system extracts and stores only the essential, non-repudiable elements of event data in the ledger structure, such as event timestamps, participant identifiers, and outcome results. Detailed event data, logs, and supporting information are stored separately in conventional databases or distributed file systems, with references to these details stored in the ledger. This extraction approach maintains complete audit capability while dramatically reducing the storage burden on the immutable ledger.
Solution Approach 2:
The system creates selective copies of event data, storing full copies of critical data in the ledger while keeping reference copies or summaries in more efficient storage systems. This copying strategy ensures that the essential information needed for audit and verification is preserved in the immutable ledger, while the bulk of the data can be managed in more cost-effective storage solutions.
Data Source
AI summary
Techniques including data collection, organization and usage are provided, including in connection with computer-based gaming. Methods and systems are provided for establishing a set of data chronicling at least a portion of a duration of a computer-based gaming event that includes at least one user engaging in gaming using a computer or a computer-based device. Event data is obtained for chronicling chronologically ordered in-game events. Hardware and software related data is obtained that relates to the computer or the computer-based device and is relevant to the chronicling of the portion of the gaming event. Utilizing a distributed ledger technology or blockchain, the event data and the hardware and software related data are recorded in establishing the set of data chronicling at least a portion of the duration of the gaming event.


