Gaming Event Recreation via I/O Overlay Data Sampling

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Solution Overview

Problem

Gaming establishments face challenges in allowing players to re-experience and share gaming events efficiently while minimizing resource consumption and adhering to regulatory and security concerns, as traditional video recording methods are resource-intensive and costly.

Innovation Solution

Implementing an input/output (I/O) overlay mechanism on gaming devices that samples data and processes it to recreate events as facsimile animations, allowing players to re-experience and share them without additional resource burden, using existing infrastructure and allowing customization and editing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If video recording methods are used to capture and store gaming events, then players can re-experience and share gaming events, but resource consumption (bandwidth, storage, processing) and operational costs increase significantly

Engineering Contradiction:
Improvegaming event capture capabilityVSAvoidresource consumption
Core Design Contradiction:
Loss of informationVSLoss of energy

Solution Approach 1:

The patent creates facsimile animations that are simplified copies of the original gaming events. Instead of storing and transmitting complete video recordings, the system generates animated representations using sampled data and template animations, which consume significantly fewer resources while still enabling players to re-experience and share gaming events

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system extracts only the essential data elements needed to recreate gaming events (game state data, outcome information, timing data) rather than capturing and storing entire video streams. This extraction approach reduces data volume and resource consumption while preserving the core experience of event replay

Inventive Principle:
Principle #2Taking out (Extraction)

2Measurement precision

If comprehensive data is sampled and processed to recreate gaming events accurately, then event re-creation quality improves, but system resource consumption and processing requirements increase

Engineering Contradiction:
Improveevent re-creation accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the event recreation process into distinct components: data sampling from the gaming device, threshold evaluation to determine recreation necessity, selective data transmission to external devices, and template-based animation generation. This segmentation allows the system to achieve accurate recreation while managing complexity through modular processing steps

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies partial action by sampling only the specific data points necessary for event recreation (game state, outcomes, timing) rather than capturing all possible game parameters. The threshold mechanism further refines this by selectively processing only events that meet predetermined criteria, reducing overall system complexity

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If gaming devices are modified to include video recording and sharing capabilities, then player experience enhancement is achieved, but hardware complexity and operational costs increase

Engineering Contradiction:
Improveevent sharing capabilityVSAvoidhardware modifications
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary approach where the gaming device itself does not need video recording hardware. Instead, the gaming device provides sampled data to external devices (mobile devices, computers) that perform the animation generation and sharing functions. This intermediary data exchange approach enables event sharing capability without modifying the gaming device hardware

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system uses universal data formats and template animations that can be applied across different gaming events and devices. The facsimile animation templates are designed to work with various game types and outcomes, providing versatile event sharing capability without requiring device-specific hardware modifications

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9514602B2System data triggering for facilitation of gaming event re-creation
Publication Date: 2016.12.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US9514602B2 patent drawing
  • US9514602B2 patent drawing
  • US9514602B2 patent drawing

AI summary

For facilitating re-experience of an event of a gaming device with a player, at least one of an available plurality of data sampled by the gaming device by a gaming system having supervisory hierarchical control over the gaming device, is monitored. The data is compared against a predetermined threshold to determine whether the predetermined threshold is exceeded. If the threshold is exceeded, at least a portion of the sampled data is provided to a data processing device to be processed in re-creating the event at a subsequent time.