Gaming Event Re-creation via Data Sampling and Facsimile Animation
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Solution Overview
Problem
Gaming establishments face challenges in allowing players to re-experience and share gaming events while minimizing resource consumption and adhering to regulatory and security concerns, as traditional video recording methods are resource-intensive and costly.
Innovation Solution
Implementing an input/output (I/O) overlay system that allows for the sampling and processing of gaming data to recreate events as facsimile animations, using existing infrastructure and minimizing resource usage, with customizable thresholds and editing capabilities to enhance player experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If video recording methods are used to capture and store gaming events, then players can re-experience and share gaming events, but resource consumption and costs increase significantly
Solution Approach 1:
The patent creates facsimile copies of gaming events using sampled data rather than capturing actual video. The system reconstructs visual representations of gaming events from discrete data samples, allowing players to re-experience events without storing or processing heavy video files, thus reducing resource consumption while maintaining the core functionality of event replay
Solution Approach 2:
The system uses lightweight, temporary data samples instead of permanent video recordings. By capturing essential event data in a minimal format and only processing it when needed for replay, the system avoids the ongoing resource burden of storing and managing large video files, achieving cost-effective event capture
2Manufacturing precision
If comprehensive gaming data is sampled and processed for event re-creation, then re-creation quality improves, but data processing resources and bandwidth increase
Solution Approach 1:
The system samples only the necessary portions of gaming data required for event re-creation rather than capturing all possible data. By selectively capturing key event parameters and visual elements at critical moments, the system achieves sufficient replay quality without the computational overhead of processing complete high-fidelity video streams
Solution Approach 2:
The patent transforms gaming event data into different parameter formats suitable for efficient storage and replay. By converting visual game states into discrete data samples with specific parameters (position, time, game state), the system enables high-quality reconstruction using minimal processing power compared to handling raw video data
3Loss of information
If gaming events are recorded and stored for later access, then player experience is enhanced, but system data storage resources are consumed
Solution Approach 1:
The system stores simplified facsimile copies of gaming events rather than original video recordings. These facsimile representations contain only the essential data needed to reconstruct the event visual appearance, dramatically reducing storage requirements while maintaining the core replay functionality that enhances player experience
Data Source
AI summary
For facilitating re-experience of an event of a gaming device with a player, data is gathered in a data processing device, in communication with, yet external to, the gaming device, the data processing device having been provided a sampling of data from the gaming device by a gaming system having supervisory hierarchical control over the gaming device. At least a portion of the sampled data is processed to generate a facsimile animation re-creation of the event to be provided to the player. The facsimile animation re-creation is editable through the data processing device by use of at least one predefined rule, an operator of the data processing device, and a player granted subsequent access to the data processing device.


