Gaming Event Re-creation via Data Sampling and Facsimile Animation

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Solution Overview

Problem

Gaming establishments face challenges in allowing players to re-experience and share gaming events while minimizing resource consumption and adhering to regulatory and security concerns, as traditional video recording methods are resource-intensive and costly.

Innovation Solution

Implementing an input/output (I/O) overlay system that allows for the sampling and processing of gaming data to recreate events as facsimile animations, using existing infrastructure and minimizing resource usage, with customizable thresholds and editing capabilities to enhance player experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If video recording methods are used to capture and store gaming events, then players can re-experience and share gaming events, but resource consumption and costs increase significantly

Engineering Contradiction:
Improvegaming event capture capabilityVSAvoidresource consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The patent creates facsimile copies of gaming events using sampled data rather than capturing actual video. The system reconstructs visual representations of gaming events from discrete data samples, allowing players to re-experience events without storing or processing heavy video files, thus reducing resource consumption while maintaining the core functionality of event replay

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system uses lightweight, temporary data samples instead of permanent video recordings. By capturing essential event data in a minimal format and only processing it when needed for replay, the system avoids the ongoing resource burden of storing and managing large video files, achieving cost-effective event capture

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

2Manufacturing precision

If comprehensive gaming data is sampled and processed for event re-creation, then re-creation quality improves, but data processing resources and bandwidth increase

Engineering Contradiction:
Improveevent re-creation qualityVSAvoiddata processing power
Core Design Contradiction:
Manufacturing precisionVSPower

Solution Approach 1:

The system samples only the necessary portions of gaming data required for event re-creation rather than capturing all possible data. By selectively capturing key event parameters and visual elements at critical moments, the system achieves sufficient replay quality without the computational overhead of processing complete high-fidelity video streams

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The patent transforms gaming event data into different parameter formats suitable for efficient storage and replay. By converting visual game states into discrete data samples with specific parameters (position, time, game state), the system enables high-quality reconstruction using minimal processing power compared to handling raw video data

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If gaming events are recorded and stored for later access, then player experience is enhanced, but system data storage resources are consumed

Engineering Contradiction:
Improveevent replay capabilityVSAvoiddata storage capacity
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The system stores simplified facsimile copies of gaming events rather than original video recordings. These facsimile representations contain only the essential data needed to reconstruct the event visual appearance, dramatically reducing storage requirements while maintaining the core replay functionality that enhances player experience

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9443381B2Customization of gaming event re-creation
Publication Date: 2016.09.13 INTERNATIONAL GAME TECHNOLOGY INC
  • US9443381B2 patent drawing
  • US9443381B2 patent drawing
  • US9443381B2 patent drawing

AI summary

For facilitating re-experience of an event of a gaming device with a player, data is gathered in a data processing device, in communication with, yet external to, the gaming device, the data processing device having been provided a sampling of data from the gaming device by a gaming system having supervisory hierarchical control over the gaming device. At least a portion of the sampled data is processed to generate a facsimile animation re-creation of the event to be provided to the player. The facsimile animation re-creation is editable through the data processing device by use of at least one predefined rule, an operator of the data processing device, and a player granted subsequent access to the data processing device.