Gaming Event Recreation via Data Sampling and Animation

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Solution Overview

Problem

Gaming establishments face challenges in allowing players to re-experience and share gaming events efficiently while minimizing resource consumption and adhering to regulatory and security concerns, as traditional video recording and sharing methods are resource-intensive and costly.

Innovation Solution

Implementing an input/output (I/O) overlay mechanism on gaming devices that samples data from gaming machines, processes it to create facsimile animations, and allows players to edit and share these recreations without additional game-specific resources, using existing infrastructure and minimizing bandwidth and storage requirements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If video recording and sharing methods are used to allow players to re-experience and share gaming events, then player experience enhancement is improved, but resource consumption and cost increase

Engineering Contradiction:
Improveplayer experience enhancementVSAvoidresource consumption
Core Design Contradiction:
Ease of operationVSLoss of energy

Solution Approach 1:

The patent creates facsimile animations that are simplified copies of the original gaming events. Instead of recording and storing actual video footage, the system generates animated representations that capture the essential gameplay moments. This copying approach allows players to re-experience and share gaming events while consuming significantly fewer computational and storage resources compared to traditional video recording methods.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transforms detailed video data into simplified animation parameters. By changing the representation parameters from high-fidelity video frames to essential animation elements (key positions, movements, and outcomes), the system maintains the core experience value while dramatically reducing resource requirements for storage, processing, and transmission.

Inventive Principle:
Principle #35Parameter changes

2Loss of information

If video recording is implemented to capture gaming events, then event re-experience capability is improved, but regulatory and security concerns worsen

Engineering Contradiction:
Improveevent re-experience capabilityVSAvoidregulatory and security concerns
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent employs facsimile animations as temporary, disposable representations of gaming events rather than permanent video recordings. These animations are generated on-demand for re-experience purposes and can be easily discarded after use. This approach provides event re-experience capability without creating the security and privacy risks associated with storing and transmitting actual video footage of players and casino environments.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

The facsimile animation serves as an intermediary between the original gaming event and the player's re-experience needs. Instead of directly recording and sharing sensitive video data, the system creates an animated mediation layer that conveys the essential event information while filtering out personally identifiable and security-sensitive visual information.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If traditional video recording methods are used, then complete event capture is improved, but bandwidth and storage requirements worsen

Engineering Contradiction:
Improveevent capture completenessVSAvoidbandwidth and storage requirements
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The system extracts only the essential elements needed for event re-experience from the complete video recording. Instead of capturing and storing all visual details, the system identifies and extracts key event parameters (game state changes, outcome results, critical movements) and reconstructs these as facsimile animations. This extraction approach maintains event capture completeness for re-experience purposes while minimizing bandwidth and storage requirements.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent segments the complete gaming event into discrete, essential components that can be represented as animation parameters. By dividing the continuous video stream into key event segments (bet placement, game action, outcome, payout), the system captures the necessary event information in a fragmented, compressed format that requires minimal storage and bandwidth while preserving the core re-experience value.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9286755B2Central player control for facilitation of gaming event re-creation
Publication Date: 2016.03.15 INTERNATIONAL GAME TECHNOLOGY INC
  • US9286755B2 patent drawing
  • US9286755B2 patent drawing
  • US9286755B2 patent drawing

AI summary

For facilitating re-experience of an event of a gaming device with a player, upon verification, access is granted to the player to a data processing device. The data processing device is in communication with, yet external to, the gaming device, and the data processing device has been provided a sampling of data from the gaming device through a gaming system, the sampling of data associated with the event to be re-experienced by the player. Responsive to an input received from at least one of the player and an operator, at least one of construction, presentation, and delivery of a facsimile animation re-creation of the event is customized.