Gaming System Event Replication Across Devices

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Solution Overview

Problem

Existing gaming systems do not effectively replicate symbol-driven events or feature activations across multiple gaming devices, limiting the dynamic operation and volatility of games.

Innovation Solution

A gaming system that includes a processor and memory, capable of determining game outcomes, communicating data for display, and activating features on one gaming device, which can then replicate these events or features on other connected gaming devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming systems operate independently without replication, then device complexity is reduced, but game volatility and player engagement are limited

Engineering Contradiction:
Improvegame volatilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements event replication where a symbol-driven event or feature activation at one gaming device is copied to one or more other gaming devices. The system determines a replication indicator based on the event type and communicates this to recipient devices, which then replicate the event by displaying the same symbols or activating the same feature, thereby increasing game volatility without requiring fundamentally new system architectures.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system segments the gaming network into initiating devices and recipient devices, with the initiating device generating events and the recipient devices selectively replicating them. This segmentation allows complex multi-device interactions to be managed through simple, standardized communication protocols between distinct functional units.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple gaming devices operate independently, then system reliability is maintained, but dynamic operation and player experience are limited

Engineering Contradiction:
Improvedynamic operationVSAvoidsystem reliability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system copies event data from initiating devices to recipient devices through centralized communication. The replication indicator is determined and communicated to recipient devices, which then replicate the exact same symbols or feature activations. This copying mechanism enables dynamic, coordinated operation across multiple devices while maintaining reliability through standardized data transmission and replication logic.

Inventive Principle:
Principle #26Copying

3Productivity

If feature activation is replicated across devices, then player engagement increases, but data communication requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoiddata communication
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system transmits replication indicators and event data from initiating devices to recipient devices through established communication networks. The copied event information enables synchronized feature activations and symbol displays across multiple devices, significantly enhancing player engagement through interconnected gameplay experiences.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12288446B2Replicating symbol driven events across multiple gaming devices
Publication Date: 2025.04.29 INTERNATIONAL GAME TECHNOLOGY INC
  • US12288446B2 patent drawing
  • US12288446B2 patent drawing
  • US12288446B2 patent drawing

AI summary

Gaming systems and methods that replicate a symbol driven event obtained at one gaming device at one or more other gaming devices.