Gaming System Expanding Symbol Array Joining Catalyst

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Solution Overview

Problem

Gaming systems face challenges in striking a balance between yield and randomness to create a feeling of luck, improving processing speed and efficiency, and providing engaging animations to enhance player participation and entertainment.

Innovation Solution

A gaming system that joins multiple arrays of symbol-bearing reels into a single large array upon the appearance of a catalyst symbol, increasing the probability of winning combinations and enabling various winning scenarios through a presentation assembly configured to present a series of spins, thereby enhancing gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple arrays of symbol-bearing reels are joined into a single large array to increase winning probability, then player engagement and winning opportunities are improved, but device complexity and processing requirements increase

Engineering Contradiction:
Improvewinning opportunitiesVSAvoidarray configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The symbol array is segmented into multiple separate arrays that can be independently configured and then joined together. Each array can be treated as an independent unit with its own symbol configurations, allowing the system to manage complexity through modular design while still achieving a large combined array for increased winning opportunities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts the configuration of symbol arrays based on game conditions. Arrays can be joined or separated, and their positions and configurations can change during gameplay, allowing the system to adapt to different game states and trigger conditions while managing processing complexity through on-demand configuration.

Inventive Principle:
Principle #15Dynamics

2Reliability

If multiple arrays are joined into a single large array to increase winning combinations, then probability of winning is improved, but processing speed and memory efficiency may deteriorate

Engineering Contradiction:
Improvewinning combination probabilityVSAvoidprocessing speed
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

Processing is segmented into stages where arrays are evaluated and joined only when specific conditions are met (such as catalyst symbol appearances). This allows the system to maintain smaller, more efficiently processable array units most of the time, while temporarily expanding to larger configurations only when needed, thus balancing processing speed with winning probability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Symbol arrays are pre-configured and prepared in separate units before being joined. Catalyst symbols are pre-positioned in the arrays, and the system evaluates their positions in advance to determine when joining should occur. This preliminary preparation reduces the computational burden during actual gameplay and speeds up the joining process when triggered.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If advanced graphics and special effects with multiple bonus features are added to improve entertainment, then player participation is enhanced, but processing efficiency and play speed deteriorate

Engineering Contradiction:
Improvegame feature varietyVSAvoidplay speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

Complex graphics and special effects are activated periodically based on specific game conditions (such as when catalyst symbols trigger array joining or when bonus features are activated). Rather than running continuously, these enhanced visual elements are deployed in periodic bursts during key game moments, maintaining player engagement while preserving processing efficiency during standard gameplay.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20230401931A1Gaming system and method with an expanding symbol array feature
Publication Date: 2023.12.14 LNW GAMING INC
  • US20230401931A1 patent drawing
  • US20230401931A1 patent drawing
  • US20230401931A1 patent drawing

AI summary

There is provided a gaming system and methods that utilize a presentation assembly configured to present a series of spins of a plurality of symbol-bearing reels arranged in multiple arrays. Upon the appearance of a catalyst symbol on one of the reels, at least one additional row of symbols is added between the arrays to join the arrays into a single large array to increase the probability of winning combinations of the symbols and to enable different types of winning combinations.