Gaming Device Feature Game Upgrade in Additional Windows
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Solution Overview
Problem
Existing gaming devices lack the capability to dynamically upgrade feature games with additional gameplay characteristics, limiting player engagement and opportunities for awards.
Innovation Solution
A gaming device system that allows feature games to be upgraded by meeting specific upgrade conditions, enabling additional gameplay characteristics to be added to concurrent game instances in multiple game windows.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If feature games are triggered with standard gameplay characteristics, then game outcomes are determined and awards are provided, but player engagement is limited and opportunities for additional awards are restricted
Solution Approach 1:
The feature game dynamically upgrades from a first gameplay characteristic to a second gameplay characteristic during execution. When an upgrade condition is met (such as a specific symbol combination or award threshold), the system transitions the feature game from standard mode to upgraded mode, adding additional game windows and gameplay elements without requiring a completely separate game structure
Solution Approach 2:
The feature game is designed to serve multiple functions: it operates as a standard feature game initially, then transforms to provide enhanced gameplay with additional windows and characteristics. This multi-functionality allows the same feature game structure to adapt its complexity based on gameplay progression and upgrade conditions
2Productivity
If multiple concurrent game instances are conducted in multiple game windows, then opportunities for awards are increased, but game complexity and processing requirements increase
Solution Approach 1:
The upgraded feature game is segmented into multiple independent game windows, each conducting separate concurrent game instances. Each window generates its own game outcomes independently using the random number generator, allowing parallel processing while maintaining clear separation of game states and award tracking for each window
Solution Approach 2:
The system implements multiple concurrent game instances only when upgrade conditions are met, rather than always running maximum complexity games. This partial action approach allows the system to maintain simpler single-instance games during standard play while enabling multi-instance concurrent games during upgraded feature modes, optimizing resource usage based on gameplay state
3Adaptability or versatility
If feature games are upgraded with additional gameplay characteristics, then player engagement is enhanced, but regulatory compliance requirements increase
Solution Approach 1:
The system continuously monitors game play characteristics and award outcomes during the feature game, using this feedback to determine when upgrade conditions are met. The feedback mechanism ensures that upgrades are triggered only according to predefined regulatory-compliant conditions, maintaining transparency and auditability of the upgrade process
Solution Approach 2:
The system pre-establishes clear upgrade conditions and criteria before the feature game begins, defining exactly what constitutes an upgrade trigger (such as specific symbol combinations or award thresholds). This preliminary definition ensures that all subsequent upgrades follow predetermined, regulatorily-compliant rules rather than ad-hoc decisions
Data Source
AI summary
A gaming device having a display and a processor storing instructions. When executed, the processor conducts a base game in symbols from reel strips are selected using a random number generator. When triggered in the base game with a first game play characteristic, the processor conducts concurrent game instances with the first game play characteristic and separate game outcomes for in at least two game windows using the random number generator. When an upgrade condition corresponding to a second game play characteristic is met in one of the at least two game windows, the processor conducts, for each game window, each remaining feature game instance of the plurality of feature game instances and an additional feature game instance with the second game play characteristic added with separate game outcomes for each game window.


