Gaming Feature Activation With Full and Partial Reward Pots

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Solution Overview

Problem

Existing gaming systems lack the ability to dynamically generate and display different full and partial features associated with activators in a way that enhances player engagement and reward variability.

Innovation Solution

A gaming system that independently generates and displays full and partial features associated with activators, where activators determine the activation of pots, with full features including multiple enhancements and partial features including some but not all enhancements, and provides indications of activation and potential persistence through visual indicators.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming systems use fixed feature activations, then the game structure is simple and predictable, but player engagement and reward variability are reduced

Engineering Contradiction:
Improvereward variabilityVSAvoidfeature activation structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The feature activation system is segmented into multiple independent pots, each containing full features and partial features. Each pot can be activated independently through activators, allowing for varied reward combinations while maintaining manageable system structure through modular organization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically determines which features to activate based on random selection from multiple pots during each game play. This dynamic activation mechanism provides unpredictable rewards and enhanced player engagement while the underlying structure remains organized through the pot container system.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If the system displays all possible features and activators, then information completeness is high, but display complexity and player confusion increase

Engineering Contradiction:
Improvefeature information completenessVSAvoiddisplay structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Feature information is segmented and organized by pot containers, with each pot displaying only its associated activators and features. This segmentation allows complete information to be maintained while reducing display complexity through organized, modular presentation rather than a flat comprehensive list.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses visual indicators and symbols to represent features and activators, creating visual copies that convey information efficiently. This allows complete feature information to be displayed through compact visual representations rather than textual descriptions, reducing perceived display complexity.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If the system provides only full features, then the reward structure is simple, but player engagement and persistence are reduced

Engineering Contradiction:
Improvefeature activation optionsVSAvoidfeature hierarchy
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system provides both full features and partial features within each pot. Partial features offer smaller rewards that can still activate symbol displays, providing sufficient action to maintain player engagement while the full features provide the ultimate reward. This partial action approach avoids the need for complex feature hierarchies while maintaining player interest.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20260038341A1Independently randomly generated different full and partial features associated with activators
Publication Date: 2026.02.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260038341A1 patent drawing
  • US20260038341A1 patent drawing
  • US20260038341A1 patent drawing

AI summary

Gaming systems and methods configured to independently generate, display, and provide different full and partial features in association with different activators during plays of a game. If the gaming system determines not to provide the full feature associated with a pot based on an occurrence of the activator associated with that pot, the gaming system determines whether to provide a partial feature associated with that pot. The gaming system is also configured to, for each partial feature to determine how many plays of the game to provide the partial feature for.