Gaming System Feature Variation via Player Input Tables

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Solution Overview

Problem

Existing gaming systems lack variety to maintain or increase player enjoyment, as they typically rely on a single set of symbols and game outcomes.

Innovation Solution

A gaming system that allows players to select from multiple tables of feature games, each with different sets of prize modifiers, which are displayed based on specific inputs, enabling varied gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single set of symbols and game outcomes is used, then the game controller structure remains simple, but player enjoyment decreases due to lack of variety

Engineering Contradiction:
Improvegame varietyVSAvoidcontroller structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the game content into multiple distinct tables (first table, second table, third table), each containing different sets of symbols and prize modifiers. This allows the game controller to offer varied gameplay experiences by selecting from these segmented tables based on player input, thereby increasing game variety without requiring a completely redesigned controller structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game controller is designed with multi-functionality to handle multiple game tables and selection mechanisms. It can randomly select from different tables based on player input types (e.g., first input, second input, third input), making a single controller capable of providing diverse game experiences rather than requiring separate controllers for each game mode.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple tables of feature games are displayed based on player input, then player engagement increases, but the complexity of game selection and control increases

Engineering Contradiction:
Improvegame selection varietyVSAvoidselection process
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements dynamic table selection where the displayed game tables change based on player input. The controller adapts which tables are presented to the player depending on the type of input received, creating a dynamic and responsive selection process that feels personalized rather than static and overwhelming.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different tables are assigned different local qualities in terms of their content characteristics (e.g., first table has specific symbol sets, second table has different prize modifiers). This allows players to experience distinct game variations without needing to navigate through a single complex menu structure, as each table presents a curated set of options tailored to the input type.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If players can choose from multiple prize modifier sets, then potential rewards increase, but the complexity of prize structure management increases

Engineering Contradiction:
Improveprize structure varietyVSAvoidprize management system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments prize modifiers into distinct sets associated with each table (first table has its own prize modifiers, second table has different prize modifiers, etc.). This segmentation allows the system to manage complex prize structures by organizing them into manageable, discrete groups that can be independently selected and controlled.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The prize modifier sets are pre-configured and associated with each table before gameplay begins. This preliminary organization means the controller does not need to dynamically create or manage complex prize structures during gameplay, reducing real-time computational complexity while still offering players varied reward options.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10922922B2Gaming system with feature variation based on player input
Publication Date: 2021.02.16 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US10922922B2 patent drawing
  • US10922922B2 patent drawing
  • US10922922B2 patent drawing

AI summary

A game controller for a gaming system configured to receive an input to initiate a play of a game, in response to a trigger event, display a plurality of selectable games from one of a first table of feature games and a second table of feature games, the displayed plurality of selectable games is the first table of feature games when the input is a first input, the displayed plurality of selectable games is the second table of feature games when the input is the second input, each of the first table and second table includes a plurality of games, each game of the plurality of games includes a corresponding set of prize modifiers, receive a selection indicative of a selected game selected from the displayed plurality of selectable games, and conduct play of the selected game using the corresponding set of prize modifiers.