Gaming System End User Feedback Reverse Path Architecture
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Solution Overview
Problem
Current wireless multicasting technologies do not enable dynamic modification of forward path content based on end user interaction or feedback, limiting interactivity in applications like multi-player gaming where real-time feedback is necessary.
Innovation Solution
A Gaming System With End User Feedback that aggregates reverse path feedback from multiple end users to dynamically modify the forward path content in real-time, allowing for private communications and interactive gaming experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If a unidirectional multi-media wireless broadcast network is used to transmit multi-media content to selected authorized wireless end user devices, then bandwidth utilization is improved and content delivery efficiency is enhanced, but interactivity and feedback capability between end users and content stream are completely lost
Solution Approach 1:
The patent segments the communication path into a unidirectional forward path for efficient content delivery and a separate reverse path for feedback. The forward path maintains broadcast efficiency while the reverse path enables interactive feedback, resolving the contradiction between delivery efficiency and interactivity.
Solution Approach 2:
The patent introduces a feedback mechanism where end user devices can transmit data back to the content source via the reverse path. This feedback capability allows the content source to modify the forward path content based on user input, maintaining both broadcast efficiency and interactivity.
2Adaptability or versatility
If a single bidirectional wireless air interface channel per player is used for multi-player games, then interactivity and private communication are enabled, but bandwidth utilization becomes inefficient and network resources are consumed excessively
Solution Approach 1:
The patent merges multiple players into a single multicast group that shares a common forward path for content delivery. This consolidation improves bandwidth utilization by allowing multiple players to receive content simultaneously over a single channel, while the reverse path maintains individual feedback capability for each player.
Solution Approach 2:
The forward path serves as a universal channel that delivers content to multiple players simultaneously, replacing the need for individual dedicated channels. This multi-functional approach maintains interactivity while dramatically improving bandwidth utilization efficiency.
3Productivity
If multicast service is used where multiple end users share a single wireless air interface channel, then bandwidth utilization is improved and network resources are conserved, but the delivered multi-media content becomes static and immutable without end user interaction
Solution Approach 1:
The patent introduces dynamics to the previously static multicast content by enabling real-time modification based on reverse path feedback. The content source can now dynamically adjust the forward path content in response to user inputs, maintaining both bandwidth efficiency and content adaptability.
Data Source
AI summary
The Gaming System With End User Feedback enables a reverse path feedback architecture wherein the forward path multicasted gaming content transmitted by a gaming site can be dynamically modified as a result of end user interaction or feedback, wherein each end user has a private bidirectional link to the gaming site to enter their moves, optionally receive private data from the gaming site to enable the end user's device to display private data that is hidden from the other players, and to communicate privately with another member or members of a sub-group.


