Gaming System End User Feedback Reverse Path Architecture

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current wireless multicasting technologies do not enable dynamic modification of forward path content based on end user interaction or feedback, limiting interactivity in applications like multi-player gaming where real-time feedback is necessary.

Innovation Solution

A Gaming System With End User Feedback that aggregates reverse path feedback from multiple end users to dynamically modify the forward path content in real-time, allowing for private communications and interactive gaming experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a unidirectional multi-media wireless broadcast network is used to transmit multi-media content to selected authorized wireless end user devices, then bandwidth utilization is improved and content delivery efficiency is enhanced, but interactivity and feedback capability between end users and content stream are completely lost

Engineering Contradiction:
Improvecontent delivery efficiencyVSAvoidinteractivity capability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent segments the communication path into a unidirectional forward path for efficient content delivery and a separate reverse path for feedback. The forward path maintains broadcast efficiency while the reverse path enables interactive feedback, resolving the contradiction between delivery efficiency and interactivity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a feedback mechanism where end user devices can transmit data back to the content source via the reverse path. This feedback capability allows the content source to modify the forward path content based on user input, maintaining both broadcast efficiency and interactivity.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If a single bidirectional wireless air interface channel per player is used for multi-player games, then interactivity and private communication are enabled, but bandwidth utilization becomes inefficient and network resources are consumed excessively

Engineering Contradiction:
Improveinteractivity capabilityVSAvoidbandwidth utilization
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent merges multiple players into a single multicast group that shares a common forward path for content delivery. This consolidation improves bandwidth utilization by allowing multiple players to receive content simultaneously over a single channel, while the reverse path maintains individual feedback capability for each player.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The forward path serves as a universal channel that delivers content to multiple players simultaneously, replacing the need for individual dedicated channels. This multi-functional approach maintains interactivity while dramatically improving bandwidth utilization efficiency.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If multicast service is used where multiple end users share a single wireless air interface channel, then bandwidth utilization is improved and network resources are conserved, but the delivered multi-media content becomes static and immutable without end user interaction

Engineering Contradiction:
Improvebandwidth utilizationVSAvoidcontent modifiability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent introduces dynamics to the previously static multicast content by enabling real-time modification based on reverse path feedback. The content source can now dynamically adjust the forward path content in response to user inputs, maintaining both bandwidth efficiency and content adaptability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8308572B2Gaming system with end user feedback for a communication network having a multi-media management
Publication Date: 2012.11.13 LAVA TWO LLC
  • US8308572B2 patent drawing
  • US8308572B2 patent drawing
  • US8308572B2 patent drawing

AI summary

The Gaming System With End User Feedback enables a reverse path feedback architecture wherein the forward path multicasted gaming content transmitted by a gaming site can be dynamically modified as a result of end user interaction or feedback, wherein each end user has a private bidirectional link to the gaming site to enter their moves, optionally receive private data from the gaming site to enable the end user's device to display private data that is hidden from the other players, and to communicate privately with another member or members of a sub-group.