Gaming Floor Change Monitoring Through Subzone Deployment Analysis

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Solution Overview

Problem

Facilities face challenges in determining the impact of gaming floor changes due to the cumbersome and time-consuming process of assessing the effects of rearranging gaming devices, leading to underutilized and unpopular gaming units that negatively affect profitability.

Innovation Solution

A change monitoring system that utilizes a data storage device to analyze reference and changed gaming deployment data, processing factors such as contribution benchmarks and cost factors to generate insights on the effectiveness of gaming unit changes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If facilities manually assess the effects of gaming floor changes, then they can understand the impact of rearranging gaming devices, but the process becomes cumbersome and time-consuming

Engineering Contradiction:
Improveassessment accuracyVSAvoidassessment time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent replaces manual mechanical assessment processes with an automated electronic system that uses processors to collect, store, and analyze gaming device performance data. The system automatically compares pre-change and post-change metrics, eliminating the need for manual data gathering and analysis while providing precise measurement of change impacts.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system enables self-service by allowing the gaming floor management system to automatically monitor and assess its own changes. The processor collects performance data, identifies changes in device arrangements, and generates assessment reports without requiring external manual intervention, thus reducing both time and resource requirements.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If facilities deploy many gaming devices on the floor, then they can provide more entertainment options, but it becomes difficult to determine and assess the effects of gaming floor changes

Engineering Contradiction:
Improvegaming floor configurationVSAvoidmanagement complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the gaming floor into manageable units by tracking individual gaming devices and their performance metrics separately. The system divides the complex overall system into discrete controllable elements, allowing facilities to monitor and assess changes at both the individual device level and the aggregate floor level, thus reducing management complexity despite high device diversity.

Inventive Principle:
Principle #1Segmentation

3Productivity

If facilities make frequent changes to gaming floor arrangements, then they can optimize profitability and entertainment value, but it becomes cumbersome to assess the effects of each change

Engineering Contradiction:
Improvegaming floor profitabilityVSAvoidchange assessment ease
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent implements a feedback mechanism where the system continuously collects performance data from gaming devices, automatically compares it against baseline metrics, and provides immediate assessment of change effects. This real-time feedback loop enables facilities to quickly evaluate the impact of arrangement changes and make informed decisions about进一步优化, thus maintaining ease of operation despite frequent changes.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12468991B2Gaming environment monitoring system and method involving a graphical representation
Publication Date: 2025.11.11 TANGAM GAMING INC
  • US12468991B2 patent drawing
  • US12468991B2 patent drawing
  • US12468991B2 patent drawing

AI summary

A gaming environment monitoring system and method includes or involves, in an embodiment, a data storage device having a plurality of instructions executable to direct one or more processors to access reference gaming deployment data. The reference gaming deployment data is related to one or more gaming units that have been operated in a plurality of subzones within one or more zones of a gaming environment. The one or more gaming units correspond to a reference gaming deployment in the gaming environment during a first period. The instructions are also executable to access changed gaming deployment data, which is related to at least one change to the reference gaming deployment. The at least one change has resulted in a changed gaming deployment that includes a set of a plurality of the subzones. The changed gaming deployment has been implemented in the gaming environment during a second period after the first period. The instructions are also executable to at least partially compare the changed gaming deployment data to the reference gaming deployment data, and the instructions are executable to perform a plurality of steps with respect to each of the subzones of the set. The steps include determining a first value related to the at least one change, wherein the first value represents how many of the gaming units were moved to the subzone from any of the other subzones of the set, and the step includes determining a second value related to the at least one change, wherein the second value represents how many of the gaming units were moved away from the subzone to any of the other subzones of the set. The instructions are also executable to cause an output device to generate a graphical representation related to the set. The graphical representation includes a plurality of symbols, each of which represents one of the subzones of the set, and the graphical representation includes an indication of information that is at least partially derived from at least the first value or the second value.