Gaming Floor Visualization via Multi-Dimensional Views
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Solution Overview
Problem
Current gaming business intelligence systems lack effective methods for real-time monitoring and visualization of gaming floor activities, failing to provide comprehensive and intuitive data utilization for casino operators.
Innovation Solution
A networked gaming system with an Enterprise Environment module that includes a user interface for displaying multi-dimensional graphical representations of gaming floors and machines, allowing for real-time data processing and visualization, including three-dimensional isometric/perspective views, user-selectable viewpoints, and color coding of gaming machine activity based on performance metrics.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If traditional data collection and graphic display methods are used, then basic gaming floor monitoring is achieved, but real-time comprehensive monitoring and intuitive visualization are insufficient
Solution Approach 1:
The system segments gaming floor monitoring into multiple dimensional representations (2D floor plans, 3D isometric views, machine-level details) that can be independently selected and combined. Each segmentation provides specific information aspects, allowing comprehensive monitoring without overwhelming system complexity.
Solution Approach 2:
The patent introduces multi-dimensional graphical representations including 2D floor plans and 3D isometric views to transform traditional flat data displays. This dimensional expansion enables more intuitive visualization of gaming floor activities and machine performance without proportionally increasing system complexity.
2Ease of operation
If multi-dimensional graphical representations with multiple viewpoints are implemented, then intuitive visualization is improved, but processing and display complexity increases
Solution Approach 1:
The system implements dynamic viewpoint selection where users can switch between different reference viewpoints (e.g., north-facing, east-facing) and dimensional representations (2D/3D) based on operational needs. This dynamic adaptability enhances ease of operation without requiring all representations to be simultaneously processed, managing complexity through on-demand generation.
Solution Approach 2:
The graphical representation system serves multiple functions: it provides overall floor monitoring, machine-specific performance tracking, and various viewpoint perspectives all through a unified multi-dimensional framework. This multi-functionality reduces the need for separate systems for each monitoring aspect.
3Productivity
If real-time data processing and multi-viewpoint displays are implemented, then monitoring comprehensiveness is improved, but system resource consumption increases
Solution Approach 1:
The system implements partial rendering where only the selected viewpoint and relevant portions of the gaming floor are fully processed and displayed at high detail. Other areas use simplified representations or are rendered on-demand, reducing overall processing resources while maintaining monitoring efficiency for critical areas.
Data Source
AI summary
A networked gaming system includes one or more gaming machines connected to a network, a network-connected user station having a user interface and a display. The networked gaming system further includes a host computer system having an environment module enabled to capture, analyze, and present both historical data stored in at least one data storage device and real-time gaming data from the gaming machines in accordance with one or more requests from the user station.


