Gaming Floor Visualization via Multi-Dimensional Views

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Solution Overview

Problem

Current gaming business intelligence systems lack effective methods for real-time monitoring and visualization of gaming floor activities, failing to provide comprehensive and intuitive data utilization for casino operators.

Innovation Solution

A networked gaming system with an Enterprise Environment module that includes a user interface for displaying multi-dimensional graphical representations of gaming floors and machines, allowing for real-time data processing and visualization, including three-dimensional isometric/perspective views, user-selectable viewpoints, and color coding of gaming machine activity based on performance metrics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional data collection and graphic display methods are used, then basic gaming floor monitoring is achieved, but real-time comprehensive monitoring and intuitive visualization are insufficient

Engineering Contradiction:
Improvecomprehensive data utilizationVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system segments gaming floor monitoring into multiple dimensional representations (2D floor plans, 3D isometric views, machine-level details) that can be independently selected and combined. Each segmentation provides specific information aspects, allowing comprehensive monitoring without overwhelming system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces multi-dimensional graphical representations including 2D floor plans and 3D isometric views to transform traditional flat data displays. This dimensional expansion enables more intuitive visualization of gaming floor activities and machine performance without proportionally increasing system complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If multi-dimensional graphical representations with multiple viewpoints are implemented, then intuitive visualization is improved, but processing and display complexity increases

Engineering Contradiction:
Improveintuitive visualizationVSAvoidprocessing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements dynamic viewpoint selection where users can switch between different reference viewpoints (e.g., north-facing, east-facing) and dimensional representations (2D/3D) based on operational needs. This dynamic adaptability enhances ease of operation without requiring all representations to be simultaneously processed, managing complexity through on-demand generation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The graphical representation system serves multiple functions: it provides overall floor monitoring, machine-specific performance tracking, and various viewpoint perspectives all through a unified multi-dimensional framework. This multi-functionality reduces the need for separate systems for each monitoring aspect.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If real-time data processing and multi-viewpoint displays are implemented, then monitoring comprehensiveness is improved, but system resource consumption increases

Engineering Contradiction:
Improvemonitoring efficiencyVSAvoidsystem resource consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system implements partial rendering where only the selected viewpoint and relevant portions of the gaming floor are fully processed and displayed at high detail. Other areas use simplified representations or are rendered on-demand, reducing overall processing resources while maintaining monitoring efficiency for critical areas.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS8192283B2Networked gaming system including a live floor view module
Publication Date: 2012.06.05 LNW GAMING INC
  • US8192283B2 patent drawing
  • US8192283B2 patent drawing
  • US8192283B2 patent drawing

AI summary

A networked gaming system includes one or more gaming machines connected to a network, a network-connected user station having a user interface and a display. The networked gaming system further includes a host computer system having an environment module enabled to capture, analyze, and present both historical data stored in at least one data storage device and real-time gaming data from the gaming machines in accordance with one or more requests from the user station.